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Game Box for Conception: Please Give Birth to My Child! (PSP)

Conception: Please Give Birth to My Child! PSP

A Japanese role-playing game featuring elements typical of visual novels. Itsuki Yuge is the protagonist here - a high-school student who is taken to a fantasy world for unknown reasons.

RPG | TPP | fantasy | turn-based | visual novel | jRPG | PlayStation exclusive titles

PlayStation Portable
Conception: Please Give Birth to My Child! cover

developer: Spike Chunsoft

publisher: Atlus

Official website

Game mode: single player

Japanese language game language: Japanese

game release date for PSP:


Conception: Please Give Birth to My Child! is a three-dimensional jRPG game in which players fight in randomly generated underground, accompanied by star children - magical helpers who are created by combining the protagonist's soul and the characters of the game. The title is the first production of the Japanese studio Spike Chunsoft, which was officially established in 2012 after the merger of Spike and Chunsoft. In 2013 the game has been continued, which hit the PS Vita and Nintendo 3DS consoles.

The hero of the game is an average high school student named Itsuki Yuge. In mysterious circumstances, he is transferred to a fantastic world called Granvania, which is threatened by evil and impure beings. The protagonist learns that he is the chosen one with the power to destroy the monsters. As long as he does not destroy the last one, he will not be able to return home. He ends up in a special academy where he meets 13 heroines, each of whom represents one of the signs of the Zodiac. His task is simple, along with them, must face the dangers and defeat the monsters terrorizing the world. Using a special machine he is able to create with each of them stellar children, magical beings who fight at the side of their "parents".

The gameplay model resembles the latest versions of the Persona series, which is well known to fans of the genre. The game is divided into several modules. The first one resembles a traditional visual novel adventure. Players can get to know each heroine better in different scripts and invite her to a date. The second module is a fairly traditional dungeon-crawler with turn-based combat. We observe the action from the perspective of a third person, traversing randomly generated underground. Enemies are visible on the screen, we can surprise or avoid them. Most enemies are susceptible to a particular type of attack, which we can use when planning a fight. During the skirmishes, we are accompanied by a maximum of one heroine and a few star children. Children's statistics are influenced by the degree of intimacy with a given partner and their skills. In the city we can equip ourselves with better equipment and send children to look for the items we need.

The graphic design of the title does not impress, but it should not repel the players. Two-dimensional elements of the game were prepared with great care. The game engine presents itself worse in the case of three-dimensional environment as well as character and opponent models.

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