Everything

Everything

PCPlayStationNintendo

Release Date: March 21, 2017

Simulation, sandbox, indie games, experimental/artistic, singleplayer

84%

Steam

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Developed by an indie developer David O’Reilly, Everything generates worlds, which you can watch from any perspective you like. Each universe can be observed in both micro and macro scale.

Everything is a generator of worlds – after being created, these worlds can then be watched from different perspectives. This is a work of an independent developer David O’Reilly, released for PC and PS4, among other platforms. The source of inspiration for Everything’s author was the philosophy of Alan Watts, whose lectures can be listened to in the game.

Mechancis

Worlds featured in Everything can be observed from both micro and macro scale. You start playing in a particular place of a procedurally generated world, but the rest is completely up to you – you are free to take control of a single atom, animal, or building, and focus on its immediate whereabouts, or take a step upwards and control an entire planet, star or even galaxy. Gameplay has no specific goal – what you do and why is totally your choice.

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Last updated on July 26, 2017

Videos and Screens

[10:36] Everything launch trailer

Everything Summary

Platforms:

PC / Windows

PC / Windows April 21, 2017

Switch

Switch January 10, 2019

PlayStation 4

PlayStation 4 March 21, 2017

Developer: David O’Reilly

Publisher: David O’Reilly

Age restrictions: none

Everything System Requirements

PC / Windows

PC / Windows

Minimum: Dual Core 2 GHz, 8 GB RAM, graphic card 1 GB GeForce GTX 660 or better, 2 GB HDD, Windows 7(SP1)/8 64-bit