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Experimental/artVideo Games

Video Games Encyclopedia by Gamepressure.com

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Sony PlayStation 498Sony PlayStation 319Sony PlayStation 24Sony PlayStation 11
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Microsoft XBOX ONE57Microsoft Xbox 3605
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Cultist Simulator
Cultist Simulator

Adventure 31 May 2018

A digital card game, in which the players become leaders of different cults. The action of the game is set in the 1920s and is inspired by the works of none other than H.P. Lovecraft.

Nier: Automata
Nier: Automata

RPG 23 February 2017

Third-person perspective action game with RPG features and a sequel to the warmly-received production created by Cavia in 2010. The second installment was created by a different developer – Platinum Games known for the Bayonetta series. Despite that, Tarou Yokou, the creator of the first game, retained his position as the director of the project. The game takes place in distant future in which Earth was destroyed due to war against deadly machines. Humans, having found a safe haven on the Moon, created the limited YoRHa series of sapient androids to fight on their behalf. The YoRHa combined forces with androids of older generation and together they face the rebel machines. Two out of three protagonists of NieR Automata are completely new characters, but during the game player will also encounter characters from the first installment of the series as both stories are connected. Gameplay mechanics of the game are similar to ones in its predecessor and they offer an attractive combination of hack-and-slash, magic and RPG.

Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice

Action 08 August 2017

A third-person action game set in a fantasy world inspired by Celtic mythology. Title was developed by the British studio Ninja Theory, known for Enslaved, Heavenly Sword, and DMC: Devil May Cry. In the game we traverse a dark, mythical world, full of references to popular stories, characters, and monsters born in the imagination of the Celts. Protagonist of the game is a female warrior named Senua, who embarks on a dangerous journey to the land of the dead. As you might have guessed, during her journey, the heroine faces scores of dangerous enemies, with which she usually deals using a sword. Using a variety of combos and special abilities, Senua makes her way to the destination of her journey. Although a fully independent production, Hellblade features high-level visuals, and the gameplay mechanic brings several innovations to the slasher genre, in which the developers from Ninja Theory had become specialized over the years.

Cuphead
Cuphead

Arcade 29 September 2017

A two-dimensional action game with designs resembling old cartoon movies, which is a debut production of StudioMDHR, an independent developer. In Cuphead, we assume the role of a gambling addict that loses his soul to the devil during one of his sessions. To retrieve it, he needs to work off its equivalent. When it comes to mechanics, the game is a 2D fighting game with a degree of platforming elements – we participate in continuous 1v1 fights, taking place on special 2D arenas. During combat we can make use of a wide range of weaponry, as well as several outfits bestowing us with special powers. Each of the enemies has his own fighting style, which needs to be countered in order for us to win. In opposition to the genre classics, our enemies are controlled by dynamic AI, making the game tough to beat and less predictable in case of replays.

Death Stranding
Death Stranding

Action TBA

An action adventure game to be available on PlayStation 4 and later on also PC. The title was designed by the industry legend and co-creator of the Metal Gear series, Hideo Kojima. The story of Death Stranding focuses on the evolution of human race and on the “connection” motive which redefines the role of failure and death in videogames. American actor Norman Reedus who is well known for his role in The Walking Dead TV series plays the role of the main protagonist of the title. Reedus previously worked with Kojima on the canceled survival horror Silent Hills. The gameplay mechanics of Death Stranding combine features of action games, adventure games and RPGs. However, the developers have ambition to move beyond the traditional understanding of these genres and create a completely new quality which will combine the traits of traditional video game with symbolism and new ways for experiencing the story and fates of the characters.

The Stillness of the Wind
The Stillness of the Wind

Adventure 07 February 2019

An adventure game with elements of life simulation in which we play Talma - an old woman leading a peaceful life in a deserted village. The protagonist performs routine tasks on her small farm. Her only contact with the outside world is ensured by the visits of a itinerant tradesman.

Flower
Flower

Arcade 12 February 2009

Another innovative title from thatgamecompany, the authors known for the very original games such as flOw or Cloud. This time, the gameplay focuses on free exploration of your surroundings, as well as observing the changes caused by the forces of nature. In Flower, we are able to control the wind gusts, which allows us to interact with various elements of the environment. The game is divided into several different levels, between which we can watch simple introductory animations. Depending on the currently traversed zone and our progress, the game gives us various challenges that are mainly focusing on gathering the petals from titular flowers – which causes a number of changes in the game world. The developers put a lot of emphasis on using the gyroscopic functionalities of the Sixaxis controller.

Return of the Obra Dinn
Return of the Obra Dinn

Adventure 18 October 2018

Return of the Obra Dinn is an FPP adventure game by Lucas Pope, in which you play as an investigator working for the East India Company in the 19th century and your task is to discover the truth behind the disappearance of the entire crew of a trading ship.

Evoland: Legendary Edition
Evoland: Legendary Edition

Arcade 05 February 2019

A set of two Evoland series titles that pay tribute to iconic productions and showcase the evolution of video games over the years - from the eight-bit era to the level of performance of the PlayStation 2 era.

What Remains of Edith Finch
What Remains of Edith Finch

Adventure 25 April 2017

What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.

Undertale
Undertale

RPG 15 September 2015

An old-school RPG from the independent developer Toby Fox, referencing the Earthbound series. Undertale's story takes place in a world that was witness to a lengthy, cruel war between humans and monsters after a long period of coexistence between both races. It ended with humans driving the monsters underground. Many years later, somewhere in the vicinity of the now-legendary mount Ebott, a little girl looking for shelter from the rain finds a cave and in it a mysterious hole, through which she falls. We play as this girl and explore the underground world, facing various monsters and interacting with various characters. The game’s most characteristic feature is the innovative battle system – we can engage in direct combat in the form of arcade minigames or avoid more difficult fights through talking and complimenting.

Journey
Journey

Adventure 13 March 2012

Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.

Doki Doki Literature Club
Doki Doki Literature Club

Adventure 22 September 2017

Developed by Team Salvato, Doki Doki Literature Club is an unusual visual novel. You assume the role of a member of a school literature club and meet its other, female members. Soon, however, the plot takes a very interesting twist.

Never Alone
Never Alone

Arcade 18 November 2014

A platformer with puzzle game features, developed by Upper One Game studio. The story of Never Alone is based on Inuit beliefs, with players taking control of a young girl from the Inupiaq tribe who sets on a dangerous journey with her white fox to save her people and stop the arrival of the eternal blizzard. During her adventure, she will meet many creatures from Inuit legends, such as Sky People, Rolling Heads or Blizzard Man. Never Alone presents its world from the side perspective, as we traverse vast levels, avoid traps, fight enemies and solve puzzles. The single player campaign lets us switch between the girl and the fox, both of which have unique abilities that are necessary to progress; however, control is split between two players in the cooperation mode. Never Alone features good-looking three-dimensional visuals accompanied by a soundtrack based on traditional Inuit music. Interestingly, the narrator speaks in Inuit language and the dialogue is translated into English through subtitles.

We. the Revolution
We. the Revolution

Adventure 21 March 2019

Inspired by a popular game Papers, Please, this is an unusual mix of genres by the Polish studio Polyslash. We. The Revolution is set in the 18th-century Paris during the French Revolution. The player takes the role of a judge in the Revolutionary Tribunal, who judges both revolutionists and their enemies, as well as criminals and ordinary citizens. After accepting a particular case, you have to look through files and evidence, interview the people involved, and finally state the verdict – either just or one serving your interests. During the game you get to make lots of decisions that affect not only the course of the protagonist’s career or the fate of his family and friends, but also the balance of political power in the capital of France. As the game progresses, the character that you control also gains more and more influence, which allows him, for example, to participate in various conspiracies, or even start a struggle for power.

Prune
Prune

Logic 23 July 2015

A minimalistic logic game developed by the independent studio Polyculture, led by Joel McDonald. Gameplay comes down to trimming a tree branch and shaping it so that it can reach the sunniest spot. To make matters more difficult, you will come across a number of obstacles and dangers, so your priority is the plant’s safety, not its high growth rate. 2D visuals of Prune are kept in a neat, minimalistic style accompanied by calm, ambient music. The title features simple, intuitive controls.

Papers, Please
Papers, Please

Logic 08 August 2013

An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.

Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons

Adventure 07 August 2013

A fairy tale adventure and arcade game created by the Swedish Starbreeze studio, known for such titles as Kroniki Riddicka or Syndicate. The production tells the story of two brothers travelling through picturesque lands in search of medicine for their sick father. During the game, we control both characters at the same time, and most of the challenges we face require their close cooperation.

My Memory of Us
My Memory of Us

Adventure 09 October 2018

A two-dimensional adventure game with platformer features from the independent Polish team at Juggler Games. It takes players to a fictional city ruled by the Evil King and his army of robots. Certain districts have been separated from others by a high wall, and this ghetto is used to contain the so called “worse part of society”. The players take control of two kids trying to survive in the cruel new reality. My Memory Of Us uses side-view camera angle to present the world, and the controlled duo must support each other to overcome all obstacles and solve all puzzles. One of the game’s selling points is a simplified dialogue system based on symbols, as well as its setting being inspired by actual life in Poland under German occupation during World War II, especially inside Jewish ghettos. It also stands out with the monochromatic colors of its visuals.

Everybody's Gone to the Rapture
Everybody's Gone to the Rapture

Adventure 11 August 2015

An unusual FPP adventure game that lets you relive the last day of several characters facing impending apocalypse. The game was created by The Chinese Room, the developer known for Amnesia: A Machine for Pigs and Dear Esther. The game is set in a small village in Britain. Each playthrough lasts 60 minutes and you have no clear objectives to follow. The open world is inhabited by 6 independent characters, each one having their own ideas on how to spend the last moments of life. Playing as one of them you get to freely explore the world and interact with other characters to influence their fate and behavior. The game was designed for multiple playthroughs, each time to discover something new and shape the story differently. The game’s world created with CryEngine 3 features high level of interactivity, as almost every object can be manipulated.

Chuchel
Chuchel

Adventure 07 March 2018

A point-and click adventure game by indie Czech studio Amanita Design. In Chuchel, you play as the eponymous critter, whose task is to catch a mysterious criminal and get back his stolen cherry. On his way, Chuchel has to solve puzzles, complete various challenges, and get through levels inspired by classic video games. The production is rich with situational humor.

Night in the Woods
Night in the Woods

Adventure 21 February 2017

A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.

Gris
Gris

Arcade 13 December 2018

Gris is an artistic 2D platformer. We are guided by the actions of the title girl trying to deal with the painful past. We travel through a beautiful, surreal world, solving puzzles and overcoming simple platform sequences. The game is the work of Nomad's debuting studio.

Gone Home
Gone Home

Adventure 15 August 2013

An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.

Kentucky Route Zero: TV Edition
Kentucky Route Zero: TV Edition

Adventure 07 January 2013

An episode-broken 2D adventure game enveloped in an atmosphere of anxiety and loneliness. We play the role of a supplier of antique furniture and help him to fulfill his last order. We travel through abandoned areas in search of adventures and meet a handful of unusual characters.

SUPERHOT
SUPERHOT

Action 13 September 2013

SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.