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Experimental/artVideo Games

Video Games Encyclopedia by Gamepressure.com

PlayStation
Sony PlayStation 4115Sony PlayStation 320Sony PlayStation 24Sony PlayStation 11
PlayStation Portable
PlayStation Vita20
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Microsoft XBOX ONE70Microsoft Xbox 3605
Microsoft Xbox
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Android OS69Apple iOS92Windows Phone6
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Nintendo Switch74Nintendo Wii1
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Disco Elysium
Disco Elysium

RPG 15 October 2019

An unusual, isometric RPG game that is the first title developed by Estonian studio Fortress Occident. The game is focused mostly on narrative. It takes place in a fictional world that combines modern setting with fantasy traits and with retro-futuristic technologies. The player assumes the role of a policeman who is tired of life. He begins working on a case that can either give him a chance of redemption or take him to the very bottom. During the game player is exploring, completing tasks, speaking to various people and fighting. However, all of this is done in a way that is unusual for the genre. The dialogue system is similar to a logic game during which you must fight by using words and manipulate the person you speak with in various ways. The battles are based on dialogues as well – you must select various text descriptions of actions, trying to create a battle scene worthy of being placed in a good novel.

Death Stranding
Death Stranding

Action 08 November 2019

An action adventure game to be available on PlayStation 4 and later on also PC. The title was designed by the industry legend and co-creator of the Metal Gear series, Hideo Kojima. The story of Death Stranding focuses on the evolution of human race and on the “connection” motive which redefines the role of failure and death in videogames. American actor Norman Reedus who is well known for his role in The Walking Dead TV series plays the role of the main protagonist of the title. Reedus previously worked with Kojima on the canceled survival horror Silent Hills. The gameplay mechanics of Death Stranding combine features of action games, adventure games and RPGs. However, the developers have ambition to move beyond the traditional understanding of these genres and create a completely new quality which will combine the traits of traditional video game with symbolism and new ways for experiencing the story and fates of the characters.

Concrete Genie
Concrete Genie

Adventure 08 October 2019

Concrete Genie is a action-adventure game by PixelOpus, a studio owned by Sony. You play as Ash, a boy living in a seaside town, who discovers that he has the power to bring the pictures he paints on walls to life.

Nier: Automata
Nier: Automata

RPG 23 February 2017

Third-person perspective action game with RPG features and a sequel to the warmly-received production created by Cavia in 2010. The second installment was created by a different developer – Platinum Games known for the Bayonetta series. Despite that, Tarou Yokou, the creator of the first game, retained his position as the director of the project. The game takes place in distant future in which Earth was destroyed due to war against deadly machines. Humans, having found a safe haven on the Moon, created the limited YoRHa series of sapient androids to fight on their behalf. The YoRHa combined forces with androids of older generation and together they face the rebel machines. Two out of three protagonists of NieR Automata are completely new characters, but during the game player will also encounter characters from the first installment of the series as both stories are connected. Gameplay mechanics of the game are similar to ones in its predecessor and they offer an attractive combination of hack-and-slash, magic and RPG.

Wanderlust Travel Stories
Wanderlust Travel Stories

Adventure 26 September 2019

A narrative adventure game in the convention of an interactive travel journal. In Wanderlust: Travel Stories, developers from the Polish studio Different Tales tell stories of travelers whose lives are shaped by our decisions.

Hellblade: Senua's Sacrifice
Hellblade: Senua's Sacrifice

Action 08 August 2017

A third-person action game set in a fantasy world inspired by Celtic mythology. Title was developed by the British studio Ninja Theory, known for Enslaved, Heavenly Sword, and DMC: Devil May Cry. In the game we traverse a dark, mythical world, full of references to popular stories, characters, and monsters born in the imagination of the Celts. Protagonist of the game is a female warrior named Senua, who embarks on a dangerous journey to the land of the dead. As you might have guessed, during her journey, the heroine faces scores of dangerous enemies, with which she usually deals using a sword. Using a variety of combos and special abilities, Senua makes her way to the destination of her journey. Although a fully independent production, Hellblade features high-level visuals, and the gameplay mechanic brings several innovations to the slasher genre, in which the developers from Ninja Theory had become specialized over the years.

Return of the Obra Dinn
Return of the Obra Dinn

Adventure 18 October 2018

Return of the Obra Dinn is an FPP adventure game by Lucas Pope, in which you play as an investigator working for the East India Company in the 19th century and your task is to discover the truth behind the disappearance of the entire crew of a trading ship.

Cuphead
Cuphead

Arcade 29 September 2017

A two-dimensional action game with designs resembling old cartoon movies, which is a debut production of StudioMDHR, an independent developer. In Cuphead, we assume the role of a gambling addict that loses his soul to the devil during one of his sessions. To retrieve it, he needs to work off its equivalent. When it comes to mechanics, the game is a 2D fighting game with a degree of platforming elements – we participate in continuous 1v1 fights, taking place on special 2D arenas. During combat we can make use of a wide range of weaponry, as well as several outfits bestowing us with special powers. Each of the enemies has his own fighting style, which needs to be countered in order for us to win. In opposition to the genre classics, our enemies are controlled by dynamic AI, making the game tough to beat and less predictable in case of replays.

Undertale
Undertale

RPG 15 September 2015

An old-school RPG from the independent developer Toby Fox, referencing the Earthbound series. Undertale's story takes place in a world that was witness to a lengthy, cruel war between humans and monsters after a long period of coexistence between both races. It ended with humans driving the monsters underground. Many years later, somewhere in the vicinity of the now-legendary mount Ebott, a little girl looking for shelter from the rain finds a cave and in it a mysterious hole, through which she falls. We play as this girl and explore the underground world, facing various monsters and interacting with various characters. The game’s most characteristic feature is the innovative battle system – we can engage in direct combat in the form of arcade minigames or avoid more difficult fights through talking and complimenting.

The Eternal Castle [Remastered]
The Eternal Castle [Remastered]

Action 05 January 2019

An adventure action game. In The Eternal Castle [REMASTERED], players hit a postapocalyptic Earth, and their task is to find the researchers sent there, who have lost their lives without any news.

Baba Is You
Baba Is You

Logic 13 March 2019

An original puzzle game in which the player can manipulate the rules of the game and the limitations present in each of the hundred stages. They are described with simple messages, which we modify, thus influencing the ways of interaction with objects or even changing the target waiting to be executed.

We. the Revolution
We. the Revolution

Adventure 21 March 2019

Inspired by a popular game Papers, Please, this is an unusual mix of genres by the Polish studio Polyslash. We. The Revolution is set in the 18th-century Paris during the French Revolution. The player takes the role of a judge in the Revolutionary Tribunal, who judges both revolutionists and their enemies, as well as criminals and ordinary citizens. After accepting a particular case, you have to look through files and evidence, interview the people involved, and finally state the verdict – either just or one serving your interests. During the game you get to make lots of decisions that affect not only the course of the protagonist’s career or the fate of his family and friends, but also the balance of political power in the capital of France. As the game progresses, the character that you control also gains more and more influence, which allows him, for example, to participate in various conspiracies, or even start a struggle for power.

Manifold Garden
Manifold Garden

Logic 18 October 2019

An original puzzle game with exploration elements, created by a small debuting team, William Chyr Studio. Manifold Garden takes the players to an irrational world where laws of physics are constantly being broken. The core of the game lies in exploration of unusual surroundings, unraveling its mysteries and rules but also solving numerous puzzles which requires the players to think unconventionally. The game is presented from a first-person perspective and the environment consists of architectonic creations that defy the laws of physics, e.g. never-ending steps or 3D labyrinths. Gravitation isn't always the same here, which means that we can walk not only on ground but also on walls and ceilings. However, in order to discover new paths that lead to new stages we should demonstrate our ability to think out of the box and go beyond clichés. The graphics, based mostly on contours, feature a cartoonish style.

Sonic Mania
Sonic Mania

Arcade 15 August 2017

A 3D platformer that came out as a reboot of one of the most popular adventure game series, featuring the titular Sonic the Hedgehog. This production was created by a SEGA’s subsidiary, Sonic Team, employing people who helped create the series and its most important iterations. In terms of gameplay mechanics, the game is set firmly in the franchise's initial premise, allowing you to play as the main hero (or one of his many friends), and traverse a series of locations where your goal is not only to reach the end of a map, but also to do it as quickly as you can. For most of the time, action is presented in third-person perspective, however, the game features also also some classic 2D levels. Each location is filled with traps and opponents, but also various power-ups that can boost your score or protect you from damage.

Journey
Journey

Adventure 13 March 2012

Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.

Everything
Everything

Simulation 21 March 2017

Developed by an indie developer David O’Reilly, Everything generates worlds, which you can watch from any perspective you like. Each universe can be observed in both micro and macro scale. You start playing in a particular place of a procedurally generated world, but the rest is completely up to you – you are free to take control of a single atom, animal, or object, and focus on its immediate whereabouts, or control an entire planet, star or even galaxy. The gameplay has no specific goal – what you do and why you do it is your choice. As you jump between different elements of the universe you create its encyclopedia – objects that you discover are catalogued, after which you can view them in a special menu. All that is complemented by decent graphics and atmospheric soundtrack as well as lectures of the philosopher Alan Watts. Interestingly, Everything is the first video game in history nominated for Oscar in the Best Animated Short Film thanks to its several-minute trailer – that film had also won jury’s award at Vienna Shorts Festival.

What Remains of Edith Finch
What Remains of Edith Finch

Adventure 25 April 2017

What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.

Brothers: A Tale of Two Sons
Brothers: A Tale of Two Sons

Adventure 07 August 2013

A fairy tale adventure and arcade game created by the Swedish Starbreeze studio, known for such titles as Kroniki Riddicka or Syndicate. The production tells the story of two brothers travelling through picturesque lands in search of medicine for their sick father. During the game, we control both characters at the same time, and most of the challenges we face require their close cooperation.

SUPERHOT
SUPERHOT

Action 13 September 2013

SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.

Small Radios Big Televisions
Small Radios Big Televisions

Adventure 08 November 2016

An experimental logic exploration game developed by the independent developer Fire Face Corporation. In it, our task is to find thirty cassettes that take us to other worlds. They are hidden in abandoned industrial buildings that we observe from the third-person perspective, similarly to typical 2.5D platformer productions. In Small Radios Big Televisions, we do not control any protagonist, only the camera and the cursor, with which we interact with various objects. Having solved a series of logic puzzles, we acquire a cassette that takes us to a unique world in the form of a forest, desert, or some other surreal place. There, our task is to deal with another puzzle that often requires us to manipulate the entire environment in order to find a hidden emerald. Once successful, we go back to the starting location. The game features stylized and minimalistic graphics that use spectacular graphic filters.

Dreams
Dreams

Arcade 2020

Dreams is an action-adventure game that enables the player to explore worlds generated by other players. The users can decide what shape their world will have, who will inhabit it and what challenges the visitors of their reality will face.

Never Alone
Never Alone

Arcade 18 November 2014

A platformer with puzzle game features, developed by Upper One Game studio. The story of Never Alone is based on Inuit beliefs, with players taking control of a young girl from the Inupiaq tribe who sets on a dangerous journey with her white fox to save her people and stop the arrival of the eternal blizzard. During her adventure, she will meet many creatures from Inuit legends, such as Sky People, Rolling Heads or Blizzard Man. Never Alone presents its world from the side perspective, as we traverse vast levels, avoid traps, fight enemies and solve puzzles. The single player campaign lets us switch between the girl and the fox, both of which have unique abilities that are necessary to progress; however, control is split between two players in the cooperation mode. Never Alone features good-looking three-dimensional visuals accompanied by a soundtrack based on traditional Inuit music. Interestingly, the narrator speaks in Inuit language and the dialogue is translated into English through subtitles.

Papers, Please
Papers, Please

Logic 08 August 2013

An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.

Gone Home
Gone Home

Adventure 15 August 2013

An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.

Memorrha
Memorrha

Logic 27 September 2019

An exploration puzzle game in a 3D environment reminiscent of The Witness. Memorrha is the debut production of the German studio StickyStoneStudio. Apart from puzzles, the game contains narrative elements that give depth to the game.

Antichamber
Antichamber

Logic 31 January 2013