Action 08 November 2019
An action adventure game to be available on PlayStation 4 and later on also PC. The title was designed by the industry legend and co-creator of the Metal Gear series, Hideo Kojima. The story of Death Stranding focuses on the evolution of human race and on the “connection” motive which redefines the role of failure and death in videogames. American actor Norman Reedus who is well known for his role in The Walking Dead TV series plays the role of the main protagonist of the title. Reedus previously worked with Kojima on the canceled survival horror Silent Hills. The gameplay mechanics of Death Stranding combine features of action games, adventure games and RPGs. However, the developers have ambition to move beyond the traditional understanding of these genres and create a completely new quality which will combine the traits of traditional video game with symbolism and new ways for experiencing the story and fates of the characters.
Adventure 06 March 2020
An experimental adventure that combines point-and-click game with idle games mechanics. In The Longing, as a faithful servant of a sleeping king we have to wait 400 days in real time. We can explore the vast system of caves and read full editions of real books.
RPG 15 October 2019
An unusual, isometric RPG game that is the first title developed by Estonian studio Fortress Occident. The game is focused mostly on narrative. It takes place in a fictional world that combines modern setting with fantasy traits and with retro-futuristic technologies. The player assumes the role of a policeman who is tired of life. He begins working on a case that can either give him a chance of redemption or take him to the very bottom. During the game player is exploring, completing tasks, speaking to various people and fighting. However, all of this is done in a way that is unusual for the genre. The dialogue system is similar to a logic game during which you must fight by using words and manipulate the person you speak with in various ways. The battles are based on dialogues as well – you must select various text descriptions of actions, trying to create a battle scene worthy of being placed in a good novel.
RPG 23 February 2017
Third-person perspective action game with RPG features and a sequel to the warmly-received production created by Cavia in 2010. The second installment was created by a different developer – Platinum Games known for the Bayonetta series. Despite that, Tarou Yokou, the creator of the first game, retained his position as the director of the project. The game takes place in distant future in which Earth was destroyed due to war against deadly machines. Humans, having found a safe haven on the Moon, created the limited YoRHa series of sapient androids to fight on their behalf. The YoRHa combined forces with androids of older generation and together they face the rebel machines. Two out of three protagonists of NieR Automata are completely new characters, but during the game player will also encounter characters from the first installment of the series as both stories are connected. Gameplay mechanics of the game are similar to ones in its predecessor and they offer an attractive combination of hack-and-slash, magic and RPG.
Adventure 23 May 2019
Remake of a unique horror action adventure game from Ice-Pick Lodge, which originally launched in 2005 for PC. Its new version was created according to the developers’ first concept, which was previously impossible to realize in full, due to technological and financial limitations. Pathologic takes you to a small town, whose citizens suffer from a mysterious disease. In order to combat the epidemic the local authorities hire a group of independent individuals, whose task is to stop the spread of the virus before it is too late. All characters work independently from each other and conduct their own investigations. When compared with the original version, Pathologic Remake offers much better graphics, generated by the Unity engine. Emphasis was also put on new quests and plots, better gameplay balance, and improved AI of NPCs, as well as professional voiceover, the lack of which was the biggest fault of the original game.
Where The Water Tastes Like Wine
Adventure 28 February 2018
A debut production of the independent studio Dim Bulb Games set up by Johnnemann Nordhagen – the gaming industry veteran who has worked on e.g. BioShock 2. The title is set in American folklore, and the plot focuses on traveling and the stories connected with it. During gameplay, you interact with other voyagers and diverse communities, like migrants from Europe, native Americans, and black slaves. The title depicts both the romantic picture of a drifter and the tragedy of people forced to leave their homes, which provokes to thinking about matters rarely brought up by games. The works of Mark Twain, Jack Kerouac, and John Steinbeck served as the source of inspiration. The world you get to explore is open, surreal, and partially three dimensional. The characteristic style is provided by the artist named Kellan Jett.
Hellblade: Senua's Sacrifice
Action 08 August 2017
A third-person action game set in a fantasy world inspired by Celtic mythology. Title was developed by the British studio Ninja Theory, known for Enslaved, Heavenly Sword, and DMC: Devil May Cry. In the game we traverse a dark, mythical world, full of references to popular stories, characters, and monsters born in the imagination of the Celts. Protagonist of the game is a female warrior named Senua, who embarks on a dangerous journey to the land of the dead. As you might have guessed, during her journey, the heroine faces scores of dangerous enemies, with which she usually deals using a sword. Using a variety of combos and special abilities, Senua makes her way to the destination of her journey. Although a fully independent production, Hellblade features high-level visuals, and the gameplay mechanic brings several innovations to the slasher genre, in which the developers from Ninja Theory had become specialized over the years.
Kentucky Route Zero: TV Edition
Adventure 07 January 2013
An episode-broken 2D adventure game enveloped in an atmosphere of anxiety and loneliness. We play the role of a supplier of antique furniture and help him to fulfill his last order. We travel through abandoned areas in search of adventures and meet a handful of unusual characters.
Arcade 29 September 2017
A two-dimensional action game with designs resembling old cartoon movies, which is a debut production of StudioMDHR, an independent developer. In Cuphead, we assume the role of a gambling addict that loses his soul to the devil during one of his sessions. To retrieve it, he needs to work off its equivalent. When it comes to mechanics, the game is a 2D fighting game with a degree of platforming elements – we participate in continuous 1v1 fights, taking place on special 2D arenas. During combat we can make use of a wide range of weaponry, as well as several outfits bestowing us with special powers. Each of the enemies has his own fighting style, which needs to be countered in order for us to win. In opposition to the genre classics, our enemies are controlled by dynamic AI, making the game tough to beat and less predictable in case of replays.
We. the Revolution
Adventure 21 March 2019
Inspired by a popular game Papers, Please, this is an unusual mix of genres by the Polish studio Polyslash. We. The Revolution is set in the 18th-century Paris during the French Revolution. The player takes the role of a judge in the Revolutionary Tribunal, who judges both revolutionists and their enemies, as well as criminals and ordinary citizens. After accepting a particular case, you have to look through files and evidence, interview the people involved, and finally state the verdict – either just or one serving your interests. During the game you get to make lots of decisions that affect not only the course of the protagonist’s career or the fate of his family and friends, but also the balance of political power in the capital of France. As the game progresses, the character that you control also gains more and more influence, which allows him, for example, to participate in various conspiracies, or even start a struggle for power.
Adventure 18 August 2020
A hybrid of adventure game, platform game and economic strategy, whose main theme is... dying. In Spiritfarer, the player takes on the role of a girl who, like a mythical Charon, takes the dead to the underworld on her boat. The production was developed by the Canadian independent studio Thunder Lotus Games.
Return of the Obra Dinn
Adventure 18 October 2018
Return of the Obra Dinn is an FPP adventure game by Lucas Pope, in which you play as an investigator working for the East India Company in the 19th century and your task is to discover the truth behind the disappearance of the entire crew of a trading ship.
Strategy tomorrow, 22 September 2020
Pendragon is a narrative strategy set in the reality of arthurian legends. The player travels through the mythical version of Britain, recruits companions, makes heavy decisions and fights turn-based battles. The plot is strongly non-linear and is shaped mainly by our decisions.
The Unfinished Swan
Adventure 23 October 2012
This is an adventure game in which we race a mysterious white swan, hiding in a strange and full of surprises fanatastic kingdom. Players discover the world around them by spraying black paint around them. It covers the snow-white scenery and in this way emphasizes its shapes and details.
Adventure 13 March 2012
Developed by the thatgamecompany studio, Journey is a remarkably unique exploration game, in which we embark on a journey through the desert sands. Our goal is to reach the summit of a great mountain, constantly visible on the horizon. A distinctive feature of Journey is the fact that we do not get a lot of exposure - the production lacks a classic narrative and does not have any dialogues; the nature of our protagonist and of the world we are in, which once harbored a mighty civilization, is all but unknown to us, a mystery, the true nature of which we can only speculate. The game consists of semi-open levels, which contain various puzzles and hidden locations. After passing through each of them we arrive at the next stage and the accompanying cut-scenes allow us to gradually discover and interpret the subsequent fragments of the plot. Journey also has one very intriguing curio - while playing the online mode we can encounter other players and at any time start playing in the co-op mode - but we still have to make do without verbal communication. All of the above is distinguished by an unusual, melancholic atmosphere and very artistic visuals, with focus on a minimalistic but incisive graphic style.
What Remains of Edith Finch
Adventure 25 April 2017
What Remains of Edith Finch is a unique adventure game developed by Giant Sparrow, which focuses on the evanescence of life. The game tells a set of short stories about the fate of the members of a certain American family that has been cursed. The history told in those episodes takes place over a span of one hundred years in Washington state, a place filled with forests and mountains, a location that resembles a little the cult TV show Twin Peaks. In terms of gameplay mechanics, What Remains of Edith Finch is your typical first-person adventure game. The climate and gameplay mechanics change depending on which family member we are currently controlling. What connects every story told in the game is the fact that in each and every one of them our protagonist dies. Another common ground between them is the titular character of Edith, who tries to discover her family's dark secret and find out why she is the only surviving member.
Night in the Woods
Adventure 21 February 2017
A combination of adventure and arcade games, created by an independent developer known as Infinite Ammo. The player assumes the role of Mae - a cat with paranormal abilities. The protagonist quits her studies and returns to her hometown - Possum Springs, in order to have some quality time with her old friends. The place has fallen into decline since the last mine in town was closed, because the inhabitants have been left without work. What is worse however, is that a neighboring forest has apparently kept some dark secret concealed. The plot serves the role of an parallel to human existence, with themes such as death, transience of all things or longing for certain moments from the past elaborated on throughout the story. The player is required to explore (by jumping across platforms mostly) a unique in-game environment, solve simple puzzles connected to it, talk to NPCs, as well as engage in joyful activities, such as playing the guitar or having fun with the in-game friends. What distinguishes Night in the Woods from other titles, are its visuals based on an original art style - those were crafted by Scott Benson. The unique soundtrack on the other hand, was created by Alec Holowka.
RPG 15 September 2015
An old-school RPG from the independent developer Toby Fox, referencing the Earthbound series. Undertale's story takes place in a world that was witness to a lengthy, cruel war between humans and monsters after a long period of coexistence between both races. It ended with humans driving the monsters underground. Many years later, somewhere in the vicinity of the now-legendary mount Ebott, a little girl looking for shelter from the rain finds a cave and in it a mysterious hole, through which she falls. We play as this girl and explore the underground world, facing various monsters and interacting with various characters. The game’s most characteristic feature is the innovative battle system – we can engage in direct combat in the form of arcade minigames or avoid more difficult fights through talking and complimenting.
Brothers: A Tale of Two Sons
Adventure 07 August 2013
A fairy tale adventure and arcade game created by the Swedish Starbreeze studio, known for such titles as Kroniki Riddicka or Syndicate. The production tells the story of two brothers travelling through picturesque lands in search of medicine for their sick father. During the game, we control both characters at the same time, and most of the challenges we face require their close cooperation.
Arcade 15 August 2017
A 3D platformer that came out as a reboot of one of the most popular adventure game series, featuring the titular Sonic the Hedgehog. This production was created by a SEGA’s subsidiary, Sonic Team, employing people who helped create the series and its most important iterations. In terms of gameplay mechanics, the game is set firmly in the franchise's initial premise, allowing you to play as the main hero (or one of his many friends), and traverse a series of locations where your goal is not only to reach the end of a map, but also to do it as quickly as you can. For most of the time, action is presented in third-person perspective, however, the game features also also some classic 2D levels. Each location is filled with traps and opponents, but also various power-ups that can boost your score or protect you from damage.
Wanderlust Travel Stories
Adventure 26 September 2019
A narrative adventure game in the convention of an interactive travel journal. In Wanderlust: Travel Stories, developers from the Polish studio Different Tales tell stories of travelers whose lives are shaped by our decisions.
Arcade 13 December 2018
Gris is an artistic 2D platformer. We are guided by the actions of the title girl trying to deal with the painful past. We travel through a beautiful, surreal world, solving puzzles and overcoming simple platform sequences. The game is the work of Nomad's debuting studio.
Action 13 September 2013
SUPERHOT is an unusual FPS developed by Blue Brick studio. Finished in just 7 days, the first version of the game was presented during the 7 Day FPS Challenge in 2013. Gameplay of SUPERHOT consists of eliminating subsequent opponents in sterile rooms and corridors, where time stands still as long as the player doesn't move. The game focuses not on the shooting itself, but rather on achieving the mastery of time control which allows you to dodge bullets while accurately aiming at the heads of your enemies. You start the game with no weapons, but you can find them on enemies’ corpses. Ammunition is limited and even a single shot can kill your avatar, forcing you to restart the game. SUPERHOT features a minimalistic visual style with a palette of colors basically limited to white, dominating the environment, contrasting with red opponents and marks left by the bullets.
Arcade 14 February 2020
Dreams is an action-adventure game that enables the player to explore worlds generated by other players. The users can decide what shape their world will have, who will inhabit it and what challenges the visitors of their reality will face.
Logic 08 August 2013
An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.
Adventure 15 August 2013
An original exploration adventure drama with first-person perspective. Gone Home is a debut project of an indie developer The Fullbright Company, whose members previously worked on a successful DLC for BioShock 2, Minerva’s Den. Gone Home is set in the United States of 1990s. You play as a young woman named Katy, who returns home after spending a year away in Europe. When she gets home, instead of her family she is welcomed by an empty house. In order to find out where have her close ones gone to Katy explores the house in search of notes, documents, recordings and other traces that reveal the game’s story step by step. Despite the relatively low tempo of gameplay and complete lack of supernatural events, Gone Home effectively creates and keeps an atmosphere of anxiety and motivates the player to keep searching for more and more clues. Because of its low budget, the developer decided to base the game on the popular Unity Engine, therefore it offers decent 3D graphics at low system requirements.