Need for Speed: Most Wanted (2005) (GCN)
Racing 15 November 2005
The ninth installment in a legendary racing game franchise created by Electronic Arts company. After two Underground games, featuring illegal night street races, the franchise went back to its roots, combining ideas from the two most recent titles with classic elements. The player’s goal is to climb to the top of a black list of the most wanted drivers. Again you get to explore a huge virtual city, taking on different racing challenges. These include circuit, sprint, drag, elimination, time trial, speed challenge, and police pursuit. After completing enough of these you can challenge subsequent drivers from the black list. Apart from elements typical for the series, such as licensed cars and diverse soundtrack, the game features complex car customization, both in terms of appearance and performance.
Need for Speed: Underground 2 (GCN)
Racing 17 November 2004
A sequel to Need for Speed: Underground, a best-selling 2003 game from Electronic Arts, which changed the shape of one of the most popular car racing franchises. The game takes you to a virtual metropolis that thrives after dark. For the first time in the history of the franchise, the city is completely open for exploration. As you ride around its streets you can challenge the drivers you meet on the way or learn more about the favorite locations of the street racing community. The gameplay mechanics did not change much; rather, the developers focused on an even more detailed recreations of licensed cars and car parts used for tuning. The game’s graphics were noticeably improved, featuring all sorts of new visual effects. The soundtrack keeps equally high level, as usually featuring songs by famous artists across a wide spectrum of genres.
Auto Modellista (GCN)
Racing 30 September 2003
Car racing with a unique visual setting. In production we sit behind the wheel of many famous cars (Ford, Dodge, Nissan, Toyota, etc.) and compete in various tournaments on different routes. There is also a multiplayer mode available in the game. The characteristic feature of the title is a comic book cover created with the use of cel-shading technology.
Need for Speed: Underground (GCN)
Racing 17 November 2003
The seventh installment in the legendary racing series developed since 1995. Created once again by EA Black Box, the game brings revolutionary changes to the series, focusing on illegal street racing, popularized mainly by The Fast and the Furious movie. This time, apart from usual races, the player can take part in several racing events, such as drifting competitions or drag races. The game offers a wide set of licensed cars popular among the illegal racing aficionados. The game stands out with a wide array of car customization options it delivers - the player can buy licensed car parts produced by the most popular real-life manufacturers. Money is an important aspect of the game, because the player spends the cash they earned in races to buy new cars and parts. Need for Speed: Underground features a diverse soundtrack as well. The player can listen to a variety of genres, such as rap, techno, or metal.
Need for Speed Carbon (GCN)
Racing 01 November 2006
The tenth installment in the bestselling racing game series originally launched back in 1995. The game lets you play as the main protagonist of the previous game. He returns to his home city only to find his domestic street racing scene taken over by rivaling gangs. As you take on new racing challenges, you take back your home town one district at a time. The game’s mechanics employ the well-proven solutions introduced by its predecessors, while introducing several new elements at the same time. Those include, first and foremost, canyon duels, which require much attention, as it is possible to run through the traffic barriers and roll down the slope. The other novelty is the team; you can assemble your own crew, and its members can aid you during races, e.g. by blocking your rivals. Additionally, the game features cut-scenes with real actors, several dozen licensed car models, as well as vast car customization options. Regarding the latter, Autosculpt module lets you modify almost any element of the car body.
Need for Speed: Hot Pursuit 2 (GCN)
Racing 01 October 2002
The sixth installment in the popular racing game series from Electronic Arts, expanding on the ideas of the 1998’s Need for Speed III: Hot Pursuit. Similarly to its predecessor, the action is focused on police chases. The players have several game modes at their disposal, allowing them to become either road hogs or law enforcers and compete against the AI or their friends online. The game's highlight is the eponymous Hot Pursuit mode, in which we race against opponents with police hot on our heels. The title offers more than 20 varied tracks located in urban, coastal, and woodland areas. In our garage we will find a considerable collection of licensed vehicles that have to be progressively unlocked with the points gained in races. The production features detailed three-dimensional graphics and a soundtrack with tracks from numerous famous artists.
World Racing (GCN)
Racing 08 April 2003
A racing game licensed by a well-known Stuttgart-based car corporation, thanks to which more than 120 different types of four-wheelers from Stuttgart have been made available to its users - from luxury limousines to racing cars.
Racing 06 June 2006
Cars is a racing game based on an animated cinema film created by Pixar studio, known for such hits as Monsters Inc., Finding Nemo and The Incredibles.
F1 2002 (GCN)
Racing 22 June 2002
F1 2002 is the next installment of one of the most popular Formula 1 racing simulations, including licensed drivers, stables, cars and original routes from the 2002 FIA Formula One World Championship season.
Shrek Smash n' Crash Racing (GCN)
Racing 14 November 2006
Shrek Smash n' Crash Racing is a crazy race, inspired by computer animations from the DreamWorks stable and telling the story of Shrek's adventures. The user, as one of the film characters, has a unique opportunity to sit on the back of various animals or at the helm of other unconventional means of transport.
V-Rally 3 (GCN)
Racing 25 June 2003
Conversion of the latest part of the very popular on consoles (the number of over 5 million copies sold all over the world speaks for itself) of the rally simulation cycle.
Mario Kart: Double Dash!! (GCN)
Racing 14 November 2003
Mario Kart. Haven't anyone heard of this game? If you are one of those people, it's time to catch up, because it's one of the most deserving series for the world of electronic entertainment.
4x4 Evo 2 (GCN)
Racing 09 September 2002
"4x4 Evo 2" is the sequel to the famous four-wheel drive off-road racing game in the wilderness of the United States and South America.
The Simpsons: Road Rage (GCN)
Racing 18 December 2001
Not too complicated action game referring to the famous animated series. The Road Rage is reminiscent of the iconic Crazy Taxi series. The player distributes Springfield residents.
Lotus Challenge (GCN)
Racing 30 July 2004
Racing production with official Lotus license. In the game we sit behind the wheel of thirty-eight famous British supercars, which compete on a dozen or so tracks, among which there is no shortage of even a test track of the above mentioned automotive company.
Street Racing Syndicate (GCN)
Racing 31 August 2004
"Street Racing Syndicate" is another product referring to the subject of illegal car racing, which most often takes place at night. Originally, it was to be released by 3DO, but after its collapse, it was taken over by Namco, an expert in the field.
Crash Tag Team Racing (GCN)
Racing 18 October 2005
Crash Tag Team Racing is another production with a well-known jam in the lead role. The item is an interesting combination of two different genres: arcade racing game and typical platform production.
18 Wheeler Pro Trucker (GCN)
Racing 18 February 2002
Simulator of eighteen-wheeled truck races. Game maintained in the convention of the purest arcade, in the typical style of Segi characterized by: saturated, vivid colors, very sharp graphics and ultra-fluid framerates.
Jeremy McGrath’s Supercross World (GCN)
Racing 26 February 2002
Jeremy McGrath is a 10-time motocross champion. It's no wonder that he's playing this game with his name. Combination of arcade style with simulation.
NASCAR 2005: Chase for the Cup (GCN)
Racing 04 September 2004
NASCAR: SimRacing is another proposal from the Electronic Arts sports division. It is worth mentioning that this company has secured exclusivity for the release of NASCAR racing games. Despite the fact that the 2005 edition was produced mainly for the owners of the latest consoles, the PC conversion was aimed at fans of the competitive NASCAR Racing series.
Micro Machines (GCN)
Racing 17 January 2003
The Micro Machines series with subsequent releases changes only in a small aspect and it is mainly the audio-visual binding. The idea remains the same - choose the vehicle you want to control and get to the finish line first.
Rally Championship (GCN)
Racing 07 February 2003
Console version of one of the most famous PeCet racers. You can choose from dozens of licensed rally cars, as well as a wide range of gameplay modes, including an extensive multiplayer for four people.
NASCAR: Dirt to Daytona (GCN)
Racing 27 November 2002
A classic racer, taking up the subject of NASCAR races. Four different classes of tournaments are at the player's disposal. It is also worth mentioning the extended career mode.
Speed Kings (GCN)
Racing 28 May 2003
Arcade motorcycle racing. We sit at the helm of one of more than 20 machines and race on several different tracks. A wide range of tricks is also worth mentioning.
Crazy Taxi (GCN)
Racing 17 November 2001
Crazy Taxi is a conversion of a racing hit prepared by Strangelite studio, originally released on the Sega Dreamcast console. The player plays the role of a taxi driver, and his task is to transport as many clients as possible within the set time limit. The game is distinguished by a very colorful visual setting and a strictly arcade driving model.