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Gravelord

Gravelord

PC
Released

Release Date: May 21, 2026

Action, FPP, FPS, Indie Games, Shooters, Boomer Shooter, Singleplayer

A boomer shooter from the authors of Vaporum series, inspired by Doom, Quake and Duke Nukem. In Gravelord we play as a gravedigger named Queedo. We go through gothic locations, eliminating hordes of enemies and searching for secrets. Our protagonist relies on a range of firearms and a shovel which can also be used to teleport.

9.0

Steam

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Ratings
[0:34] - 1.0 Release Date Reveal Trailer Videos: 4
Screenshot Images: 11
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Gravelord is a boomer shooter drawing inspirations from the classic series such as Doom, Quake or Duke Nukem. The game was developed by Fatbot Games - an independent Slovak development studio, which previously delivered two titles under the Vaporum IP.

Story

The main character of Gravelord is the gravedigger Queedo. Although he is "as dumb as a boot" and has an appearance worthy of Frankenstein's monster (which makes him "as strong as an ox"), he still comments on the world around him in a way that even Duke Nukem would not be ashamed of. The protagonist's goal is to avenge his father's death, in which his shovel and a wide range of more conventional weapons will help him.

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Platforms:

PC Windows

PC Windows

Early Access:January 22, 2025

Developer: Fatbot Games

Publisher: Fatbot Games

Features

System Requirements

System Requirements for Gravelord Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core 2 Duo 2.5 GHz, 4 GB RAM, graphic card 512 MB GeForce GT 440, 4 GB HDD, Windows 10 64-bit.

Recommended System Requirements:
Intel Core i5-4690K 3.5 GHz, 6 GB RAM, graphic card 2 GB GeForce GTX 960, 6 GB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Gravelord Video Game.

90%

STEAM Score

All Reviews: Very Positive (140)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Fun Gameplay: Many users enjoyed the fast-paced, engaging combat, likening it to classic boomer shooters like *Doom* and *Quake*. The gameplay is described as smooth and responsive.
  • Art Direction: The game features a unique and appealing art style that combines dark and cartoonish elements, which some players found visually impressive.
  • Level Editor: The inclusion of a level editor comparable to that of other retro FPS games is praised, allowing for extended replayability and creativity.
  • Enemy Variety: Players appreciated the diverse enemy roster, each with unique mechanics that keep combat engaging and challenging.
  • Collectibles and Lore: The inclusion of comic book collectibles that provide lore about the game world and protagonist was well-received, adding depth to the experience.
  • Performance: The game reportedly runs smoothly, even on lower-end hardware like the Steam Deck, which is a significant plus for players.

The main cons of the game

  • Repetitive Level Design: Several reviews pointed out that the levels can feel monotonous and lack distinctive landmarks, leading to confusion about where to go next.
  • Underwhelming Weapons: Users expressed disappointment with the weapon mechanics, stating that some guns felt weak or lacked satisfying feedback when hitting enemies.
  • Tarot Card System: The tarot card mechanic, while interesting, was criticized for its limitations (only being able to carry a few cards), which hindered gameplay variety and progression.
  • Protagonist's Humor: The one-liners and humor from the protagonist were seen as hit-or-miss, with some players finding them awkward or unfunny.
  • Enemy Balance Issues: Some players noted that certain enemies felt overly spongy, making combat frustrating, especially on higher difficulty settings.

The features or elements that are missing from the game according to users

  • Dynamic Level Design: Users suggested that levels could benefit from more dynamic elements or clearer direction to guide players through them.
  • Expanded Tarot Card System: There were calls for a more flexible tarot card system that allows for greater customization and swapping between missions.
  • Enhanced Shovel Mechanics: Many players felt the shovel, while unique, could be utilized more effectively in combat and puzzles, rather than being a gimmick.
  • Mini-map: Some reviews mentioned the absence of a mini-map as a drawback, making navigation more challenging.
  • Improved Enemy Readability: Players noted that certain enemies were difficult to see during chaotic moments, suggesting a need for better design to improve visibility and clarity.

Summary

  • In summary, while *Gravelord* has a solid foundation with engaging gameplay and unique features, it also has several areas for improvement, particularly in level design, weapon effectiveness, and the tarot card system.

Summary generated on: