
System Requirements for Helix: Descent N Ascent Video Game:
PC / Windows
Minimum System Requirements:
Dual Core 2.4 GHz, 4 GB RAM, graphic card 1 GB, 2 GB HDD, Windows 7 SP1.
Recommended System Requirements:
Dual Core 3 GHz, 8 GB RAM, graphic card 2 GB, 2 GB HDD, Windows 7 SP1.
Game Ratings for Helix: Descent N Ascent Video Game.
Digital Chumps: 9 / 10 by Nathaniel Stevens
Helix: Descent N Ascent from developer Badass Mongoose is an addictive, gorgeous puzzle game that features some well-placed Metroidvania elements. It can be confusing and sometimes frustrating, but it’s a hoot to play overall.
Indie Games Devel: 8.5 / 10 by Chiara Roscini
Helix: Descent N Ascent is Badass Mongoose’s first project, a small Belgian studio founded by Cedric De Muelenaere and Gillian Sampont, and it’s a puzzle-adventure that builds its identity around a black-and-white aesthetic inspired by 1980s indie comics, 1990s manga, and the 1970s Franco-Belgian tradition. The game entrusts its narrative almost entirely to imagery: environments, dialogue-free cutscenes, and carved panels that recount, in fragments, a vanished civilization’s myth. The heart of the experience, though, remains the gameplay: five abilities – Block, Drone, Hook, Cage, and Hourglass – that combine first in pairs and then, in the second half of the game, in triplets, generating a puzzle system that keeps offering new solutions for the entire adventure. A consultable map system guides progression clearly, flagging where to return once you’ve learned new combinations, and some passages open through Donkey Kong-style arcade minigames. Jim Guthrie’s soundtrack accompanies every area with the same power to create a suspended territory already evident in the demo, never slipping into repetition. After seventeen hours of play, the overall experience confirms and deepens everything promised since the 2024 announcement: a quiet adventure, intelligently constructed, able to hold up over the long haul without losing its own voice.
Screen Hype: 8.2 / 10 by Mia Simmons
One of my favourite elements in Helix: Descent N Ascent is the arcade machines. You find them dotted around the world, and completing their levels rewards you with access to new areas within your environment. Every level has the same premise: make your way to the other character on the opposite point of the screen. Each machine offers its own twist, based on the abilities you have been learning within that section. It mirrors the base game in a compact, stylised form. I like how this not only changes up the style of gameplay, but offers inadvertent insight into the character you’re seeking. In the world you’re in, the other character crops up on occasion, withholding the way forward. Catching up to them only causes them to push you away. In the arcade games, they make a consistent appearance, and reaching them spooks them into high-tailing it outta there.
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