
Release Date: April 30, 2025
A third person action game with roguelike elements, mixing beat'em ups with shooters. Kiborg was developed by the Russian Sobaka Studio, also known for Redeemer and 9 Monkeys of Shaolin. The game forces us to take part in brutal games, in which escaping the galactic prison is the primary objective.
Kiborg is an action game on the border of beat'em ups and shooters, enriched with clearly outlined roguelike elements. It was developed by Sobaka Studio - an independent Russian development team, with games like Redeemer and 9 Monkeys of Shaolin in their portfolio.
In Kiborg we watch the action from a third-person perspective (TPP).
During the game, we traverse the corridors and cells of a grim future prison, eliminating hordes of enemies along the way. Initially, we kill enemies by engaging in close combat, but over time we gain access to firearms, which allows us to take their lives from a distance.
The fights are not only dynamic, but also brutal. We must be in constant motion, skillfully swinging hammers and other melee weapons, aiming with shotguns and other firearms, or delivering hand-to-hand blows. We can encounter both ordinary enemies and bosses who are much more powerful than them, possessing greater attack power and resistance to damage. Regardless of who we face, enemies perish in pools of blood, and their limbs fly across the battlefield.
As we progress, we gain access not only to an increasingly better arsenal, but also to various enhancements that allow us to adapt the hero to individual needs and preferences, as well as increase his combat potential. Over time, the protagonist collects cybernetic implants and gains access to combinations and special attacks, which he can use on the battlefield.
We lose most of our progress after we die, but we don't have to start completely empty-handed. We earn currency in the game that allows us to unlock permanent upgrades, thanks to which we become an increasingly efficient killing machine from one playthrough to another.
The main character of Kiborg is Morgan Lee. He was sentenced to 1300 years in a high-security galactic prison for war crimes he did not commit. The matter is complicated by the fact that prisoners who die here are resuscitated (or reconstructed if necessary) to return to serving their sentence.
The only salvation for them is The Last Ticket. We're talking about a bloody show organized by Volkov, in which participants fight their way through the various floors of the prison, trying to reach the shuttle waiting on the roof in one piece. It is supposed to enable them to escape from this place. Lee decides to take part in this brutal trial and our goal is for him to emerge victorious.
Platforms:
PC Windows April 30, 2025
PlayStation 4 April 30, 2025
Xbox One April 30, 2025
Nintendo Switch December 9, 2025
PlayStation 5 April 30, 2025
Xbox Series X/S April 30, 2025
Developer: Sobaka Studio
Publisher: Sobaka Studio
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System Requirements for Kiborg Video Game:
PC / Windows
Minimum System Requirements:
Intel Core i5-3470 3.2 GHz / AMD FX-8350 4 GHz, 4 GB RAM, graphic card 2 GB GeForce GTX 660 / 4 GB Radeon RX 550, 20 GB HDD, Windows 10 64-bit.
Recommended System Requirements:
Intel Core i5-3470 / AMD FX-8350 4 GHz, 8 GB RAM, graphic card 8 GB GeForce GTX 1070 / Radeon RX 5700, 20 GB HDD, Windows 10 64-bit.
Game Ratings for Kiborg Video Game.
Cram-Gaming: 8 / 10 by Robert Cram
Despite some small frustrations, KIBORG is a slick, engaging brawler that nails its cybernetic, dystopian theme. The combat is fun, easy to pick up, and rewarding in short bursts, even if it lacks some variety over longer sessions. A combo multiplier and some bonuses would add more layers to the fighting system, giving players an incentive to master the mechanics beyond just brute force. While it could use a bit more polish and additional features, it’s an enjoyable experience that delivers plenty of satisfying cybernetic carnage.
Completexbox: 70 / 100 by Jordan Campbell
When I first started my time with KIBORG I was in two minds whether I was enjoying it or not. The first few runs are punishing whilst you gauge how the game functions and how to time and perfect your attacking and defending. The experience really blossoms when you start to unlock more within the skill tree which in turn allows you to become a little stronger each time you start a run. Replayability is there if you want to keep repeating runs and try and max out the skill tree whilst reaching the end game. It sure is a challenging game and there is a repetitive nature to it after several hours. However, the varience in weaponry, implants, floors and enemies within them could give you enough longevity to justify its reasonable cost for a polished and finished brawler.
Thumb Culture: 4 / 5
Amongst the roguelites I’ve played recently, KIBORG definitely stands more apart than the others. Not to mention it’s the first complete one in a while. It brings a slick change of pace as more of a brawler than something like a bullet-hell or hack and slash holds. Though the repetitive nature of the genre is there, it keeps you moving along well with bloody, brutal speed and a mix of melee and gunplay combat to boot. I’m proud to say that KIBORG earns it the Thumb Culture Gold Award from me.
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