developer: Novarama Technology
publisher: Novarama Technology
Game mode: single / multiplayer
Multiplayer mode: Internet, players: 1-4
game language: English
game release date for PC:
Killsquad is a twin-stick shooter with RPG elements from Novarama's independent studio. We take on the role of a killsquad mercenary. Devs have prepared several characters with unique abilities, whose skills we can develop during the course of individual contracts.
Killsquad is taking us into a dystopian future. Humanity has managed to conquer the cosmos, but it is still torn apart by conflicts. Powerful corporations, defending their interests, established killsquad units - groups of mercenaries to perform missions for them in the most dangerous regions of space.
Killsquad is a twin-stick shooter, in which we observe the action in an isometric view. The game also offers a mechanic for gaining experience straight from RPG games. The player's task is to perform contracts of various difficulty levels, and the earned money is to develop the character's equipment.
In Killsquad we get a selection of heroes with unique abilities. Depending on our preference, we can choose between short and long distance combat characters. The avatar we choose will determine our role in the team to a large extent.
Each hero has at his disposal unique skills, which we can match to our style of play. For example, you can choose a gentle Cass that can become invisible and teleport to an enemy, dealing serious damage; but you may as well lead Kosmo, a tank that deals AOE damage to all nearby enemies with its powerful hammer. The initial skills of our heroes evolve as they gain experience: every 2 levels (up to a maximum of 10 levels) the player can choose a wig that will allow them to modify their main abilities; for example, the healing power of Zero can have an area effect and the combat aura of Cosmos can have an effect on their allies. Once you reach level 6, each character can choose from 2 unique special skills.
In Killsquad, character development is a bit different from what we know from RPG games - not all the progress made by our hero is constant. Traditional levels and skills upgrades are only available within a contract and reset when completed. From mission to mission, however, the equipment that we wear undergoes development. Although we do not gain a traditional loot (unless it is a reward for the task), we can find materials needed to improve our equipment. The items themselves, however, are acquired in a shop between missions, buying it for a penny currency. We have 3 places for equipment at our disposal - one for weapons and two for various accessories providing passive bonuses. The equipment purchased in the shop is random - we choose only the general category of the item, and in the case of weapons - for whom it is supposed to be and buy the item "blind". The general level of character development depends on the level of our equipment and is called Vector.
According to the Vector level there are organized contracts that you can choose from. There are 3 main difficulty levels of the mission: Recruit (Vector 1-30), Veteran (Vector 35-90), Special Operations (Vector 120-150). Missions are available only temporarily and dynamically. Each of them takes us to a more or less corridor map, on which we will have to do one of several goals: liquidation of a given opponent, escort, gaining a specific item. But all of them we accomplish in a similar manner - through killing enemies.
Killsquad is a co-op game for up to 4 people.
PC / Windows
Recommended: Intel Core i7-3770K 3.5 GHz / AMD FX-8350 4.0 GHz, 8 GB RAM, graphic card 4 GB GeForce GTX 970 / Radeon R9 290 or better, 6 GB HDD, Windows 10 64-bit
Minimum: Intel Core i3 / AMD Phenom II X3, 6 GB RAM, graphic card 2 GB GeForce GTX 660 / Radeon HD 7850 or better, 6 GB HDD, Windows 7/8/8.1/10 64-bit