In this spin-off to his flagship video game series, Hideo Kojima once more focused on the character of Raiden. This hero was the main protagonist in Metal Gear Solid 2: Sons of Liberty, however, at that time he was just a recruit, still learning the ropes, and not the killing machine that he became in Metal Gear Solid 4: Guns of the Patriots.
Since the title is not a core entry in the Metal Gear Solid stealth game series, but a spin-off slasher, it was renamed Metal Gear Rising. Moreover, this time Kojima only worked as the executive producer, mainly taking care of the script and character design.
Metal Gear Rising: Revengeance for PC, X360 and PS3 plays out four years after the conclusion of Guns of the Patriots, focusing on Raiden, who is fighting against Desperado Enforcement LLC cyborgs and robots in an unspecified African country recently devastated by a civil war. Unlike the core Metal Gear Solid games, this title offers fast-paced, dynamic action typical of Platinum Games productions.
Keeping the roots of the series in mind, the creators allowed players to perform sneak attacks, although it is more often that the enemies are hiding from the player than the other way round. Raiden’s electric katana wreaks havoc among his opponents – an in-house technology allows for chopping off enemies’ limbs and cutting them up in a brutal, spectacular way. A Blade Mode was also implemented, in which time slows down and the player can select cutting points on either an enemy’s body or an element of environment.
PC / Windows
- Core i7 3 GHz
- 4 GB RAM
- graphic card 1 GB (Geforce GTX 650 or better)
- 25 GB HDD
- Windows XP(SP3)/Vista/7/8