
Release Date: July 8, 2014
Produced by homegrown studio Crunching Koalas, a fun puzzle and arcade game that combines elements of two legendary titles: Tetris and Lemming. In the game we take control over not very resourceful mouse community, which all its actions are subordinated to gaining more pieces of cheese. While playing, we learn the story of a certain mad, feline scientist, whose character accompanies us through each level.
A tile-matching puzzle game where you get to help mice in their relentless quest for cheese.
Starring: mad cat scientist, blind mice and world's most famous blocks - Tetrominos.
Platforms:
PC Windows July 8, 2014
PlayStation 3 July 8, 2014
PlayStation Vita July 8, 2014
PlayStation 4 July 8, 2014
Xbox One January 21, 2022
Nintendo Switch February 27, 2020
Developer: Crunching Koalas
Publisher: Curve Games / Curve Digital
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System Requirements for MouseCraft Video Game:
PC / Windows
Minimum System Requirements:
Intel Pentium 4 1.4 GHz, 512 MB RAM, graphic card 256 MB GeForce 8600 or better, 1.2 GB HDD, Windows XP SP2.
Recommended System Requirements:
Intel Core 2 Duo 1.6 GHz, 1 GB RAM, graphic card 512 MB GeForce 8800 or better, 1.5 GB HDD, Windows XP(SP2)/Vista/7/8/10.
PlayStation 3
Supports:
PlayStation Network
PlayStation Vita
Supports:
PlayStation Network
PlayStation 4
Supports:
PlayStation Network
Game Ratings for MouseCraft Video Game.
Hardcore Gamer: 4 / 5 by James Kozanitis
Offering up a new experience every time the mice finish their well-deserved cheese, Mousecraft is a refreshing experience for those in need of a complex puzzle game. It may not be has light-hearted as it could have been, but Mousecraft succeeds by making the player think instead of laugh.
We Got This Covered: 4 / 5 by Eric Hall
Although it may be a tad short, MouseCraft is a fun and inventive puzzler that will provide the brain with a solid workout.
Destructoid: 7 / 10 by Darren Nakamura
Still, most will come to MouseCraft for the puzzles, stay for the puzzles, and ignore the narrative (or lack thereof). To that end, it does an admirable job, constantly introducing new ideas so that each chunk of levels feels fresh. Over the four hours it takes to see the end, and additional time to complete entirely, it never overstays its welcome. The concept behind it is solid, and it has been developed well past that initial idea.
Average score from votes.