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No, I'm not a Human

No, I'm not a Human

PC
Released

Release Date: September 15, 2025

Adventure, Horror, Indie Games, Singleplayer

An unusual horror game, focusing on making life or death decisions. No, I'm not a Human features a dark setting of a Sun-scorched world. We play as one of the barricaded survivors and we're visited by night guests. It's our job to establish whether they're human or not.

9.3

Steam

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Ratings
[1:25] - Launch Trailer Videos: 2
Screenshot Images: 8
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No, I'm not a Human is an adventure game maintained in a dark horror style, where the emphasis is placed on narration and decision making. The developers of the game are members of the Russian indie studio Trioskaz.

Gameplay

The plot of No, I'm not a Human is set against the backdrop of a dying world. It puts us in the role of a lone survivor barricaded in a house. With the arrival of night, we are visited by guests, not all of whom are human. Some of the guests can be hostile Aliens, despite looking and sounding similar to us.

To make a decision regarding letting the guest in, we need to determine ourselves whether he is trustworthy. For this purpose, we conduct interrogative-like conversations, during which we carefully observe the appearance and behavior of the guests. Subtle signs indicate that they are fraudsters, which we need to detect. Therefore, we look at their eyes, teeth, nails, and even armpits.

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Platforms:

PC Windows

PC Windows

Developer: Trioskaz

Publisher: Critical Reflex

Age restrictions: 18+

Features

News

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

This week, such productions as Dying Light: The Beast, Daymare Town, Fata Deum, LEGO Voyagers, Skate., Ratatan, Trails in the Sky 1st Chapter, Mars Attracts, No, I'm not a Human, and Assassin's Creed: Shadows - Claws of Awaji will be released on Steam.

video games

Adrian Werner

September 15, 2025

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

System Requirements

System Requirements for No, I'm not a Human Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5, 2 GB RAM, graphic card 2 GB GeForce GTX 960, Windows 10.

Ratings

Game Ratings for No, I'm not a Human Video Game.

93%

STEAM Score

All Reviews: Very Positive (21,553)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Art Style and Atmosphere: The game features a unique and memorable art style that many players found captivating. The eerie visuals and unsettling soundtrack contribute to a strong atmosphere of paranoia and dread.
  • Engaging Storytelling: Players appreciated the immersive storytelling, with various characters and their backstories adding depth to the experience. The premise of paranoia during an apocalyptic scenario resonated with many.
  • Replay Value: The game offers multiple endings, encouraging players to explore different choices and outcomes. The randomization of characters as humans or visitors adds to the replayability, making each playthrough feel distinct.
  • Psychological Horror Elements: Many reviewers noted that the game effectively creates tension and anxiety without relying on cheap jump scares, making it a different kind of horror experience.
  • Innovative Gameplay Mechanics: The checking system, where players examine visitors for signs of being human or not, was highlighted as an engaging mechanic that adds tension to decision-making.

The main cons of the game

  • Repetitiveness: After the initial playthrough, many players found the game repetitive, with the dialogue and character interactions becoming stale in subsequent runs. The lack of meaningful variation in interactions diminished the overall experience.
  • Save System Issues: The kombucha-based save system received significant criticism. Players were frustrated by the limited saving options, which could lead to lost progress after crashes or unexpected exits.
  • Shallow Gameplay Mechanics: Some users felt that the deduction mechanics were overly simplistic, with many interactions feeling arbitrary. The reliance on RNG for character roles and outcomes made the gameplay feel less strategic.
  • Technical Bugs: Players reported various bugs, including issues with dialogue, character interactions, and game crashes. These technical problems detracted from the overall enjoyment of the game.

The features or elements that are missing from the game according to users

  • Deeper Character Interactions: Reviewers expressed a desire for more complex interactions with characters, such as evolving dialogue options or meaningful consequences based on player choices.
  • Enhanced Management Mechanics: Suggestions included adding tasks for characters, resource management (like food and water), and more dynamic events to increase engagement and depth.
  • Flexible Saving Options: Many players wanted a more forgiving save system that would allow for exit saves or additional save points to prevent losing progress.
  • More Varied Gameplay: Critics noted the need for more unique events or side quests to keep the gameplay fresh and interesting across multiple playthroughs.
  • Expanded Lore and Storytelling: Some players felt that the game could benefit from deeper lore and more substantial narrative arcs for the characters, rather than leaving many storylines unresolved.

Summary

  • Overall, while "No, I'm not a Human" has been praised for its unique premise and engaging atmosphere, players have highlighted several areas for improvement, particularly regarding gameplay depth, technical stability, and replayability.

Summary generated on: