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No, I'm not a Human

No, I'm not a Human

PC
Released

Release Date: September 15, 2025

Adventure, Horror, Indie Games, Singleplayer

An unusual horror game, focusing on making life or death decisions. No, I'm not a Human features a dark setting of a Sun-scorched world. We play as one of the barricaded survivors and we're visited by night guests. It's our job to establish whether they're human or not.

9.3

Steam

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Ratings
[0:43] - Language Update Trailer Videos: 3
Screenshot Images: 8
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No, I'm not a Human is an adventure game maintained in a dark horror style, where the emphasis is placed on narration and decision making. The developers of the game are members of the Russian indie studio Trioskaz.

Gameplay

The plot of No, I'm not a Human is set against the backdrop of a dying world. It puts us in the role of a lone survivor barricaded in a house. With the arrival of night, we are visited by guests, not all of whom are human. Some of the guests can be hostile Aliens, despite looking and sounding similar to us.

To make a decision regarding letting the guest in, we need to determine ourselves whether he is trustworthy. For this purpose, we conduct interrogative-like conversations, during which we carefully observe the appearance and behavior of the guests. Subtle signs indicate that they are fraudsters, which we need to detect. Therefore, we look at their eyes, teeth, nails, and even armpits.

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Platforms:

PC Windows

PC Windows

Developer: Trioskaz

Publisher: Critical Reflex

Age restrictions: 18+

Features

News

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

This week, such productions as Dying Light: The Beast, Daymare Town, Fata Deum, LEGO Voyagers, Skate., Ratatan, Trails in the Sky 1st Chapter, Mars Attracts, No, I'm not a Human, and Assassin's Creed: Shadows - Claws of Awaji will be released on Steam.

video games

Adrian Werner

September 15, 2025

New on Steam. Dying Light: The Beast takes the spotlight this week, joined by loads of DLCs

System Requirements

System Requirements for No, I'm not a Human Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core i5, 2 GB RAM, graphic card 2 GB GeForce GTX 960, Windows 10.

Ratings

Game Ratings for No, I'm not a Human Video Game.

93%

STEAM Score

All Reviews: Very Positive (29,610)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Atmosphere and Art Style: The game is praised for its unique and unsettling art style, which effectively contributes to the horror and anxiety themes. The atmosphere is described as suffocating and immersive, enhancing the overall experience of paranoia.
  • Engaging Lore and Storytelling: Many players appreciate the deep lore and character backstories, which add depth to the gameplay and encourage exploration of different endings. The narrative is compelling and thought-provoking, often leading players to question their moral choices.
  • Unique Gameplay Mechanics: The core gameplay loop of deciding whom to let in and the tension of testing guests for signs of being "Visitors" is engaging. The game avoids cheap jump scares, relying instead on psychological horror.
  • Replayability: The game offers multiple endings and achievements, encouraging players to replay it to explore different outcomes and character interactions.

The main cons of the game

  • Repetitive Gameplay: After the first playthrough, many players noted that the dialogue and interactions become repetitive, diminishing the suspense and intrigue. The lack of variation in character dialogue and outcomes leads to a grind-like experience.
  • Poor Save System: The game has been criticized for its save mechanism, which requires players to consume a limited resource (kombucha) to save progress. This can lead to frustration if players lose progress due to crashes or unexpected events.
  • Limited Impact of Choices: Players expressed disappointment that many choices do not significantly affect the outcome of the game. The randomness of character interactions and the reliance on RNG for determining who is a Visitor can make the experience feel arbitrary and less engaging.
  • Technical Issues: Some users reported bugs that impacted gameplay, including crashes and glitches that hindered the overall experience.

The features or elements that are missing from the game according to users

  • Deeper Interaction Mechanics: Players suggested that the game could benefit from more complex interactions and dialogue options that vary based on character identity, rather than relying solely on physical checks for Visitor signs.
  • Dynamic Events: Many users expressed a desire for more dynamic in-game events and character interactions that could lead to meaningful consequences, rather than the static nature of current gameplay.
  • Improved Saving Mechanism: A more flexible saving system was recommended, such as allowing saves at any time or after significant events, to enhance the player experience.
  • Expanded Lore and Character Development: Players felt that the game could explore more character arcs and backstories, providing deeper emotional connections and a more fulfilling narrative.
  • Additional Game Modes: Some users suggested introducing new game modes or challenges, such as a survival mode or randomized guest interactions, to increase replay value and keep the gameplay fresh.

Summary

  • In summary, while "No, I'm Not a Human" offers a compelling atmosphere and engaging narrative, it is hindered by repetitive gameplay, a frustrating save system, and a lack of meaningful choices. Players are eager for updates and expansions that could address these shortcomings and enhance the overall experience.

Summary generated on: