developer: Team SOHO
publisher: Sony Interactive Entertainment
Game mode: single / multiplayer
Multiplayer mode: split screen / hotseat, players: 1-5
game language: English
game release date for PS1:
Rapid Racer is a racing game developed for the PS1 console by Team SOHO. The production went to American store shelves under the title Turbo Prop Racing.
W Rapid Racer players sit at the controls of eight motor boats and take part in races on six different routes, including Miami, Alaska, Hawaii and Canada; although the number of tracks is not impressive, the game is varied by the presence of their mirror reflections and the ability to fight for victory when darkness falls.
The motorboats themselves, on the other hand, have been differentiated not only in terms of appearance, but also in terms of statistics: maximum speed, acceleration, handling and stability; the first three of these features can be further improved as progress is made. Furthermore, our chances of success are significantly increased by power-ups scattered here and there.
W Rapid Racer you can play not only on your own, but also with other players. For loners there are four variants of the game - One Race (single race), Time Trial (time trial), Championship (a competition in which our goal is to score the highest number of points) and Bonus Rounds (special struggles, which we get access to after collecting five yellow power-ups located on each route). Playing with another person on a split screen we can take part in a single race as well as in the aforementioned championships. This is not the end of the story, however, as the authors have also tempted themselves to implement a special mode in which up to five players can fight for the victory by passing on the rain.
Rapid Racer is one of the first games released on the PS1 console, which uses the capabilities of the DualShock controller. We control motorboats using analogues, while the pad vibrates during play. In addition, the production runs in sixty frames per second - however, in order to achieve such an effect, developers were forced to reduce the quality of the graphic design.
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