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Resident Evil: Dead Aim

Resident Evil: Dead Aim

PlayStation
Released

Release Date: June 11, 2003

Action, FPP, Survival Horror, Zombie, Rail Shooter, PlayStation Exclusive, Singleplayer

Side-scrolling installment of Resident Evil series, made by Capcom in the convention of on-rails aiming. Main hero of the game is Bruce McGivern who finds himself on the ship filled with bloodthirsty zombies. His task is to stop a mad scientist who intends to spread the T-virus. As in other games of this type, the gameplay in Resident Evil: Dead Aim is based on the elimination of hordes of opponents coming from everywhere.

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Dead Aim is another product set in dark climates, typical for the whole Resident Evil series. This time, however, we are not dealing with a classic survival-horror. This product is one of the not very popular species of 'rifle scopes'. This means that the player focuses only on the elimination of the monsters appearing on the screen. However, it should be added that the product in question gives us a little more freedom than we would expect. In some situations it is possible to control the character from the perspective of a third person. However, freedom of movement is in most cases small. Resident Evil: Dead Aim was released only on PlayStation 2. It's also worth mentioning that the idea for the game itself is not new. Dead Aim develops ideas from Gun Survivor released on the first PSX (interestingly, in Japan the game is called Gun Survivor 4: BioHazard: Heroes Never Die).

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Platforms:

PlayStation 2

PlayStation 2

Developer: Capcom

Publisher: Capcom

Age restrictions: 16+

Game Series

Resident Evil: Dead Aim
Resident Evil: Dead Aim
Resident Evil: Dead Aim

38GAMES

Resident Evil Game Series

Resident Evil is a series of Japanese survival horrors published by Capcom. Shinji Mikami and Tokuro Fujiwara are mainly responsible for its creation. The series started on March 22, 1996, with the release of Resident Evil (also known as Biohazard) on the PlayStation console. It was during its marketing campaign that the term survival horror was coined. The prototype of the series is the game Sweet Home released in 1989, based on the film of the same name. Fujiwara himself was responsible for it, and many elements, such as QTE sequences or inventory management, were transferred to the Biohazard series. Since then, it has grown steadily, gaining more game installments, as well as movie, animation, comic book and novel adaptations.

Resident Evil Game Series

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