Companies

Capcom

Capcom is a developer and publisher.

Capcom Webpage, Facebook

Most Popular Games Developed by Capcom

Resident Evil 4

Resident Evil 4

March 24, 2023

Action

Resident Evil 4
Dragon's Dogma II

Dragon's Dogma II

March 22, 2024

RPG

Dragon's Dogma II
Resident Evil Village

Resident Evil Village

May 7, 2021

Action

Resident Evil Village
Resident Evil 0 HD

Resident Evil 0 HD

January 19, 2016

Action

Resident Evil 0 HD
Resident Evil 2

Resident Evil 2

January 25, 2019

Action

Resident Evil 2
Resident Evil 6

Resident Evil 6

October 2, 2012

Action

Resident Evil 6

Capcom is one of Japan’s oldest and most renowned video game developers and publishers, producing titles for PC, consoles, and arcade machines, as well as being a major distributor of games from leading international studios. The company is headquartered in Osaka, Japan, though its American branch in San Mateo also plays a key role in its operations, being set in the Silicon Valley near San Francisco. The company’s president and key figure is its founder, Kenzo Tsujimoto. Across all its branches worldwide, Capcom employs more than 2,600 people.

Capcom as a game producer

Although today’s Capcom began as a branch of Sambi Co. Ltd. handling sales, it quickly started its own development work after merging with the parent company. Like other Japanese developers, Capcom’s portfolio includes both globally recognized franchises and titles that were never released outside Japan. Some of Capcom’s most notable franchises over the years include Resident Evil, Street Fighter, Devil May Cry, Mega Man, Dino Crisis, Monster Hunter, Final Fight, Breath of Fire, Lost Planet, and Bionic Commando.

Unlike many leading game developers worldwide, Capcom’s internal studios are rarely known by name, typically identified only by number. Over the years, Capcom has established the following internal development teams:

  1. Capcom Production Studio 1 - primarily focused on fighting games, though it has also contributed to franchises such as Devil May Cry, Monster Hunter, and Resident Evil.
  2. Capcom Production Studio 2 - mainly responsible for the Mega Man series, while also contributing to the Onimusha franchise.
  3. Capcom Production Studio 3 - primarily responsible for the Resident Evil series, as well as some entries in the Mega Man franchise.
  4. Capcom Production Studio 4 - mainly responsible for titles in the Resident Evil and Dino Crisis series.
  5. Capcom Production Studio 5 - primarily focused on developing games for mobile devices and handheld consoles.
  6. Capcom Production Studio 6 - responsible for games like Catan and Chaos Legion; the studio was closed in 2004.
  7. Capcom Production Studio 8 - the company’s only studio outside Japan, commonly known as Capcom Digital Studios; it developed just three games (two entries in Maximo and Final Fight: Streetwise) before being closed.
  8. There is no record of Capcom Production Studio 7; it likely never existed.

Capcom as a game publisher

As a global publisher, Capcom has primarily focused on releasing games developed in-house. This doesn’t mean, however, that Capcom’s publishing portfolio excludes games from external studios; some of the most notable ones include:

  1. Asura's Wrath by Cyberconnect2,
  2. Dark Void by Airtight Games,
  3. Darkstalkers Resurrection by Iron Galaxy Studios,
  4. Dead Rising 2 (with the Off The Record expansion) by Blue Castle Games,
  5. DMC: Devil May Cry by Ninja Theory,
  6. Dragon's Dogma: Dark Arisen by QLOC SA,
  7. Duck Tales Remastered by Way Forward Technologies,
  8. Lost Planet 3 by Spark Unlimited,
  9. Okami by Clover Studios,
  10. Remember Me by DONTNOD,
  11. the mobile version of Resident Evil 4 by Ideaworks,
  12. Spyborgs by Bionic Games,
  13. a remake of Strider by Double Helix.

Capcom's history

Prehistory

Capcom's origins reach back to May 30, 1979, when Kenzo Tsujimoto founded a company called IRM in Osaka, Japan. The company was Tsujimoto’s second venture, following Irem Corporation, which he had founded five years earlier, and it was tied to the then-emerging video game industry. Considered the forerunner of today’s Capcom, the company - together with its subsidiary Japan Capsule Computers Co. Ltd. - evolved into Sambi Co. Ltd. in September 1981. On June 11, 1983, Tsujimoto established Capcom Co. Ltd. as a subsidiary within Sambi, initially functioning as an internal sales department. In October of that year, Capcom opened another branch in Tokyo, and in August 1985, it established Capcom USA to handle sales of its products in the United States.

The first video games

In January 1989, Sambi Co. Ltd. and Capcom Co. Ltd. merged, creating the Japanese branch of what is now known as Capcom. The company’s name, still in use today, was derived from the English words Capsule Computers, referring to the coin-operated arcade machines of the time. Although Capcom’s debut product was the coin-operated arcade machine Little League, released in July 1983, its first true video game is generally considered to be the top-down scrolling shooter Vulgus, which launched in May 1984 on arcades. Capcom entered the home console market in December 1985 with a port of the arcade shooter 1942 for the Nintendo Entertainment System, also known as the Famicom (Family Computer).

In the late 1980s Capcom released numerous games for home computers such as the Commodore 64 and IBM PC, though ports from arcade versions were typically handled by other companies. One of the most significant years for Capcom was 1987, when the first entries in now-iconic series were released, including the fighting game Street Fighter and the platformers Mega Man and Bionic Commando. In the years that followed, other notable Capcom titles hit the market, including Strider, Pang, Breath of Fire and Final Fight. The success of these titles fueled the company’s rapid growth. In 1993, Capcom Asia Co. Ltd. opened a branch in Hong Kong to handle distribution of the company’s products in China and Southeast Asia. A year later, Capcom entered the film industry for the first time, co-producing a movie adaptation of Street Fighter, one of its flagship franchises. Although the film was widely panned by the gaming and entertainment press, it still achieved considerable commercial success.

The groundbreaking Resident Evil

In 1995, Capcom USA was established as a subsidiary, alongside Capcom Coin-Op Inc., Capcom Entertainment Inc., and Capcom Digital Studios Inc., the company’s first overseas development studio. 1996 marked another milestone for Capcom with the release of the first Resident Evil on PlayStation, launching one of the most lucrative franchises in gaming history and a cornerstone of the company’s publishing portfolio. A year later, Capcom, Nintendo, and SEGA founded Flagship Co. Ltd., a studio now known for its work on The Legend of Zelda and Onimusha series. Following the release of Resident Evil 2, Capcom expanded into Europe by establishing Capcom Eurosoft Ltd. in July 1998 to handle distribution across the continent. In mid-1999, another notable Capcom franchise, Dino Crisis, launched on PlayStation.

Expansion

In the years that followed, the Japanese company continued expanding into key markets worldwide. In June 2001, Koko Capcom Co. Ltd. was established to distribute the company’s products in Korea, and in September, Capcom Charbo Co. Ltd. was founded to handle the rental, leasing, and technical support of coin-operated machines. The first entries in Capcom’s next major franchises hit the market, including the third-person slasher games Devil May Cry and Onimusha: Warlords. In November 2002, Capcom Eurosoft was renamed CE Europe Ltd., and in February 2003, CEG Interactive Entertainment GmbH was established in Germany. Capcom’s studios began work on Red Dead Revolver, but development was suspended in November 2003. The franchise later transferred to Rockstar Games, benefiting the series, and the game was ultimately released a year later. In the meantime, the Japanese giant returned to the film industry with a movie adaptation of the iconic Resident Evil series. Although the Capcom co-production once again received mixed reviews from critics, it attracted a devoted fanbase and spawned several sequels starring Milla Jovovich in the following years.

The early 21st century saw further changes in Capcom’s organizational structure. In 2004, Capcom closed one of its internal development studios, Capcom Production Studio 6, and established Clover Studio Co. Ltd. in its place, which itself closed just over two years later. In March 2007, the American Capcom Digital Studios - henceforth known as Capcom Production Studio 8 - was integrated into the company’s structure. In January 2007, following previously announced plans, Flagship Co. Ltd. was incorporated into Capcom and subsequently closed. On May 1, 2008, Capcom acquired the Japanese studio K2, previously known primarily for the Tenchu series. In terms of games, the company primarily focused on expanding its existing franchises, while also launching entirely new series such as Dead Rising, Lost Planet: Extreme Condition, and Dragon’s Dogma.

Around the turn of the 2010s, Capcom began expanding into the mobile gaming market, producing both original mobile titles and mobile adaptations of its biggest hits. In 2011, Capcom partnered with Nyu Media to publish and distribute Japanese indie games translated into English. The Japanese giant also collaborated with the domestic company QLOC SA, part of the Cenega group, on ports and localization. In recent years, Capcom has concentrated on expanding its most important franchises, releasing new installments of key series and numerous remasters to bring classic titles to modern PCs and eighth-generation consoles.

The company has also explored collaborations with Western developers, such as the game DMC: Devil May Cry, developed by Ninja Theory. Ultimately, the Japanese publisher concluded that its projects were best handled by its own internal studios. Capcom wasn’t afraid to make changes when developing new installments in its most popular series, a strategy that often paid off.

New ideas...

In 2017, Resident Evil VII: Biohazard was released, with its creators abandoning the third-person perspective in favor of first-person. The game was so well received by players and critics that its sequel, Resident Evil: Village, followed the same first-person approach. Monster Hunter: World, the first mainline entry in the iconic series released on PlayStation 4, Xbox One, and PC (after only three multiplayer-focused spin-offs had appeared on PC), retained the core mechanics of its predecessors while being adapted for Western audiences and made significantly more accessible than previous installments. As a result, Capcom enjoyed record sales with this title. Like the seventh Resident Evil, Monster Hunter: World charted the course for the series in the years that followed. In March 2021, Monster Hunter: Rise launched on Nintendo Switch, building on the formula of its predecessor while introducing several improvements. A release for personal computers was also planned for a later date. The series also gave rise to spin-offs, including the Monster Hunter Stories subseries.

Against this backdrop, the well-received Devil May Cry 5 may appear as the “safest” sequel. At first glance, the game’s mechanics closely resembled those of its predecessors. What set it apart, however, were larger maps, enhanced character movement outside of combat, and, above all, high-quality graphics powered by the RE Engine.

...and the memory of Capcom's roots

While the company has released numerous remasters of its older games, it has also undertaken the development of two full-fledged remakes. These are Resident Evil 2 and Resident Evil 3, fully rebuilt from the ground up and updated to modern standards. The games featured a third-person perspective, allowed players to walk and shoot simultaneously, and were enhanced with a completely new audiovisual presentation. It’s worth noting that Resident Evil 2 was initially set to receive a fan remake by Invader Studios, but the project, Resident Evil 2 Reborn, ultimately evolved into Daymare: 1998. In addition, Capcom invested in entirely new projects, including Pragmata, announced at E3 2021. Another new Capcom project was the third-person shooter Exoprimal. Although some initially viewed it as a “new Dino Crisis,” it soon became clear that the Japanese studio was developing a completely different game, focused on fast-paced action and cooperative gameplay. Over time, the fourth installment of the series also followed in the footsteps of the remade second and third Resident Evil games.

Capcom has also released compilations of its classic games, including Capcom Arcade Stadium, Capcom Arcade 2nd Stadium, Capcom Fighting Collection, and Mega Man Battle Network Legacy Collection. Additionally, the Japanese publisher has continued to cater to fans of its other franchises. In June 2023, Street Fighter 6 was released, followed by Dragon’s Dogma II on PC and consoles in March 2024.

While the first title was both an artistic and commercial success, earning praise from players and critics alike, the second received good reviews from the media but faced harsh criticism from players. Dragon’s Dogma II faced criticism mainly for aggressive microtransactions and optimization issues. Nevertheless, the game sold exceptionally well, reaching 2.5 million buyers just two weeks after its release.

In February 2022, the Saudi Arabian Public Investment Fund acquired a 5% stake in Capcom. In July 2023, Capcom acquired the Japanese team Swordcanes Studio, specializing in computer graphics and animation, followed a year later by Taiwan’s Minimum Studios.

In December 2023, the next major installment in the Monster Hunter series, Monster Hunter: Wilds, was announced. In June, Capcom revisited the roots of the Dead Rising series with the announcement of Dead Rising Deluxe Remaster, a remastered version of the first game. July 2024 saw the release of Kunitsu-Gami: Path of the Goddess, a slasher with tower defense and strategy elements, marking a completely new franchise in the Japanese company’s portfolio. The game launched on PC and via Xbox Game Pass, earning “very positive” reviews on Steam and an average Metacritic score of 80-85/100, depending on the platform.

At the end of August 2024, it was announced that Hideaki Itsuno, director of the Devil May Cry and Dragon’s Dogma series, had left Capcom after thirty years. Itsuno’s plans included developing “a new game in a new environment.” In September, Dead Rising Deluxe Remaster launched, earning high praise from both players and industry media. Nevertheless, the game was not a commercial success, drawing fewer than 6,500 concurrent players on Steam at its peak around launch.

The start of 2025 has proven to be an exceptionally fruitful period for Capcom. On February 28, Monster Hunter: Wilds launched on PC, PlayStation 5, and Xbox Series X, achieving both enormous artistic and commercial success. The game received an average Metacritic score of 88–90/100, sold 8 million copies within three days of release, and surpassed 10 million copies within a month. This made MH Wilds the fastest-selling game in Capcom’s history.

RE Engine

Resident Evil VII: Biohazard was the first game to run on Capcom's brand new technology. The RE Engine had replaced the outdated MT Framework.

It was intended to streamline the production process of subsequent games, as well as provide the highest quality graphics. The technology used, anti-aliasing and volumetric lighting, enabled the use of photogrammetry, the creation of games with virtual reality headsets in mind, included tools facilitating the animation of objects and characters, and finally had an extensive physics engine. Although the RE Engine was created with linear games in mind, such as the aforementioned Resident Evil VII: Biohazard, it was eventually also used in more open-ended productions.

Games created using the RE Engine:

  1. 2017 – Resident Evil VII: Biohazard;
  2. 2019 – Resident Evil 2, Devil May Cry 5;
  3. 2020 – Resident Evil 3, Devil May Cry 5: Special Edition;
  4. 2021 – Capcom Arcade Stadium, Ghosts 'n Goblins Resurrection, Monster Hunter: Rise, Resident Evil: Village;
  5. 2023 – Capcom Arcade 2nd Stadium, Resident Evil 4, Exoprimal, Street Fighter 6, Ghost Trick: Phantom Detective;
  6. 2024 – Apollo Justice: Ace Attorney Trilogy, Dragon's Dogma II, Kunitsu-Gami: Path of the Goddess, Dead Rising: Deluxe Remaster
  7. 2025 – Monster Hunter: Wilds

Games in Development

List of all games in development by Capcom.

Developed Games

List of all released games developed by Capcom.

Upcoming Games

List of all upcoming games that will be published by Capcom.

Released Games

List of all released games published by Capcom.

Capcom News

„It's best for the fans” Resident Evil Requiem producer on return to Raccoon City

„It's best for the fans” Resident Evil Requiem producer on return to Raccoon City

In a recent interview, the producer of Resident Evil Requiem shared some insights into what fans can expect from the game and the return to Raccoon City.

video games

November 21, 2025

„It's best for the fans” Resident Evil Requiem producer on return to Raccoon City
Everything announced during the PlayStation State of Play Japan

Everything announced during the PlayStation State of Play Japan

PlayStation's first-ever State of Play Japan featured 26 games, including some exciting DLC announcements for some of the year's biggest games.

video games

November 11, 2025

Everything announced during the PlayStation State of Play Japan
How to watch tomorrow's PlayStation State of Play Japan and what to expect. Capcom, Square Enix, and more could show up

How to watch tomorrow's PlayStation State of Play Japan and what to expect. Capcom, Square Enix, and more could show up

PlayStation has announced a State of Play presentation for tomorrow. It's best not to get your expectations too high, but there are a handful of possibilities.

video games

November 10, 2025

How to watch tomorrow's PlayStation State of Play Japan and what to expect. Capcom, Square Enix, and more could show up
Capcom's latest decision may upset PC players. Resident Evil 9 confirmed to include Denuvo protection

Capcom's latest decision may upset PC players. Resident Evil 9 confirmed to include Denuvo protection

Resident Evil Requiem will be the next game to be protected by Denuvo. It can be expected that Capcom's decision will not be very popular among players.

video games

November 3, 2025

Capcom's latest decision may upset PC players. Resident Evil 9 confirmed to include Denuvo protection
Resident Evil 9 Requiem preorders are now available. Sony's 'slip-up' seems to confirm the biggest rumor

Resident Evil 9 Requiem preorders are now available. Sony's 'slip-up' seems to confirm the biggest rumor

On the occasion of the launch of Resident Evil Requiem pre-orders, Capcom decided to remind fans of the series' storyline. A special showcase has also been announced for next year.

video games

October 30, 2025

Resident Evil 9 Requiem preorders are now available. Sony's 'slip-up' seems to confirm the biggest rumor
Savage Omega is decimating MH Wilds players after the latest update. It is the new ultimate challenge that you need to face alone

Savage Omega is decimating MH Wilds players after the latest update. It is the new ultimate challenge that you need to face alone

The last MH Wilds update brought back many players to the game. It introduced a new opponent. Omega Planetes, or Savage Omega, as players call it, is especially powerful.

How to

October 2, 2025

Savage Omega is decimating MH Wilds players after the latest update. It is the new ultimate challenge that you need to face alone
„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help

„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help

How scary will Resident Evil 9 be? Capcom is relying on players in this regard because it can't tell itself. The reason is frighteningly obvious.

video games

October 1, 2025

„Was this actually scary? Because we don't even know anymore.” Resident Evil 9 devs got warped and need players' help
Resident Evil 9 may terrify PC players in more ways than one. Survival horror's system requirements look to be quite high

Resident Evil 9 may terrify PC players in more ways than one. Survival horror's system requirements look to be quite high

We learned the PC specs required to run the Resident Evil Requiem demo during Tokyo Game Show 2025. These aren't exactly the final requirements, but they give us an idea of what kind of hardware will be needed to play this game.

video games

September 29, 2025

Resident Evil 9 may terrify PC players in more ways than one. Survival horror's system requirements look to be quite high
Resident Evil Requiem might have proved that Nintendo's days of delayed third-party releases are behind it

Resident Evil Requiem might have proved that Nintendo's days of delayed third-party releases are behind it

Resident Evil Requiem was featured in today's Nintendo Direct and, surprisingly, was revealed to launch the same day on the Switch 2 as on other platforms.

video games

September 12, 2025

Resident Evil Requiem might have proved that Nintendo's days of delayed third-party releases are behind it
Everything announced during today's Nintendo Direct

Everything announced during today's Nintendo Direct

Today's Nintendo Direct lasted over an hour, featuring major announcements such as a release date for Metroid Prime 4, a new Fire Emblem game, and more.

video games

September 12, 2025

Everything announced during today's Nintendo Direct