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Sorcery! Video Game Series

Video Games Encyclopedia by Gamepressure.com

Sorcery! 4: The Crown of Kings
Sorcery! 4: The Crown of Kings

Adventure 22 September 2016

The fourth (and, according to its creators, final) entry in the warmly-welcomed adventure RPG series from inkle based on Sorcery!, a popular gamebook from 1983. Like the three previous titles, Sorcery! 4 offers a completely new story, so knowledge of the earlier games isn’t necessary to play. Once again, we can create a completely new character or import our old hero from the previous parts of the series. The gameplay of Sorcery! 4 employs the usual mechanics of the series, focusing on exploration and reading to get to know characters and the surrounding world. The story, however, develops non-linearly and is shaped by the numerous decisions the player had taken throughout the game. The game is complemented by the trademarks of the series: the character progression system and unique arcade combat.

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Sorcery! 3
Sorcery! 3

RPG 22 April 2015

Third entry in the series of fantasy gamebook RPGs, started in 2013 by inkle Ltd.. The story of Sorcery! 3 connects to two previous titles, but it is not necessary to know them in order to play the game. That’s because we are taken to a completely new region, Kakhabad, where a powerful artifact known as The Crown of Kings is hidden in one of cities. We are given the task of retrieving this relic, though our mission will be much more difficult due to five snake lords standing in our way, each of them determined to kill us. Game mechanics remained mostly the same as in the previous titles, offering a more interactive approach to gamebooks than most other games of this genre. Aside from battles and decisions, we will take part in many conversations, and explore many locations. The game features good-looking visuals.

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Sorcery! 2
Sorcery! 2

Adventure 07 November 2013

A sequel to a unique adventure RPG by inkle studio, and an adaptation of a popular gamebook by Steve Jackson and John Blanche. The story of Sorcery! 2 continues the tale of its predecessor and takes us to Khare, town of outlaws, where The Festival of Thieves is celebrated. Players have to discover the mysteries of the town, overthrow the council ruling it, and stop an incoming invasion. We can start with a completely new character or import our hero from the first game to explore the world and talk with characters, making decisions that affect the plot. Interestingly, depending on our personal feelings, the town’s inhabitants might not necessarily deserve saving, and their fate is mostly in our hands. The key features of the first Sorcery! are obviously present, including the original character development system and the unusual battle system that chooses the actions available to us depending on our play style.

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Sorcery!
Sorcery!

RPG 02 May 2013

An interactive adaptation of a popular gamebook, Sorcery! The Shamunatai Hills, created by Steve Jackson in 1983. Its story takes place in a fantasy world known as Titan and revolves around an artifact called The Crown of Kings, which gives its wearer supernatural powers. When the crown gets stolen by an evil archmage, who uses its power to subdue wild tribes and attack nearby countries, a lone warrior takes it upon himself to retrieve the artifact. In terms of game mechanics, the title isn’t a simple adaptation of original rule set, offering more freedom and new options. We explore the lands, develop the skills of our character, and make many decisions that affect plot developments. The most noteworthy feature is a unique battle system that requires us to move our characters on-screen to attack or dodge.

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