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Patrician Video Game Series

Video Games Encyclopedia by Gamepressure.com

Patrician Online
Patrician Online

Strategy 18 October 2011

A browser-based trader, referring with mechanics to the economic strategies from the Patrician cycle. The action of the game takes place in the times of the greatest splendour of the Hanseatic League. Players take on the role of merchants trying to create their own trading empire and at the same time trying to plunge into competition. The whole is based on a free model with micropayments.

WWW

Patrician IV: Conquest by Trade
Patrician IV: Conquest by Trade

Strategy 02 September 2010

The fourth installment of the popular trading strategy series, whose origins date back to 1992. Despite the fact that a completely new studio, Gaming Minds, is responsible for the creation of the game, it includes the creators involved in the earlier parts of the series. The action takes us back to the late Middle Ages and the period of glory of the Hanseatic League, when as a young merchant we undertake the effort to create the largest trade empire in Europe.

PC

Patrician III: Rise of the Hanse
Patrician III: Rise of the Hanse

Strategy 12 October 2001

The next installment of the Patrician series, which originally appeared in Germany as a stand-alone extension to the second part of the game. The action takes us back to the historical realities of 14th-century Europe, where we witness the development of the famous association of commercial cities, known as the Hanseatic League.

PC

Patrician II: Quest for Power
Patrician II: Quest for Power

Strategy 10 January 2001

A strategy and economic game set in the 14th century European reality. The player starts his struggle as a modest merchant with a small merchant ship and tries to make a lot of money and gain recognition in the eyes of people.

PC

The Patrician
The Patrician

Strategy 30 June 1992

A trading strategy which takes place in the late Middle Ages. As a young merchant, representing one of the 16 cities of the Hanseatic League, we develop our own retail network in Northern Europe, buying and selling a variety of goods and utility goods. We must also take care of the safety of our fleet, which is vulnerable to attacks from pirates.

PC