developer: Something Classic Games
Game mode: single player
Shadows of Adam is a jRPG production, created by the independent Something Classic Games studio. The title appeared, among others, on the PC and Switch platform, and its development was possible thanks to a successful crowdfunding campaign on Kickstarter.
Shadows of Adam takes us on a journey to a fantastic land. Residents of the title village located in the heart of the Foggy Forest enjoyed life in happiness, far from the worries and problems afflicting the outside world. There also lived Orazio, the legendary heros, who ten years ago went on a journey to never come back from it. When the dark forces took an interest in the settlement, the task of coping with the threat rested on the shoulders of their son and foster daughter Orazio, Kelana and Israel; the protagonists must know the grim secret of their father--perhaps in this way they can save not only Adam, but also Adam himself.
Released on PC and Switch Shadows of Adam draws on classic genre representatives from the era of sixteen bits, including the game Final Fantasy VI. During the game we observe the action from the bird's eye view, and the game consists primarily in exploring the world (which consists of both idyllic open-air and claustrophobic dungeons), performing tasks received from neutral characters and occasional solving puzzles, fighting with encountered enemies and the development of characters led to the battle. Our wards are not condemned to a lonely crossing, because over time they are joined by other daredevils - a strong and mysterious Curtis and a clever and stubborn Talon.
Unlike classic jRPGs, there are no random clashes in the game - adversaries are constantly visible on the map and it is up to us whether we decide to start a duel or try to bypass them. Battles take place in turn-based mode, and the action points required for certain actions (such as attacking or even drinking a healing potion) regenerate automatically between rounds or after defeating an opponent. As the adventure progresses, the protagonists acquire new skills and more powerful equipment, thus increasing their combat potential; over time, they can face increasing dangers.
The Shadows of Adam has two-dimensional graphics in a pixelart style; the retro style is complemented by a soundtrack of forty-four tracks, composed by Tyler Mire.
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