Six Ages: Ride Like the Wind is the successor to the cult 1999 King of Dragon Pass game. The game combines elements of turn-based strategy, adventure and RPG. The same developers, i.e. A Sharp studio, are also behind its development.
Six Ages: Ride Like the Wind takes place thousands of years before the events depicted in the King of Dragon Pass in the bronze age-inspired, fantastic world of Glorantha. We take control of the Riders clan who left the ice-bound Golden City to find a new home. After three hundred years, our guests reach the valley where they hope to meet the gods and get help from friendly spirits. But before they do so, they will face numerous dangers, led by the barbaric Orlanthi tribe, sinister mages and lizards.
The story told here is non-linear, and the path it will take largely depends on the choices we make.
Six Ages: Ride Like the Wind draws on the solutions developed for King of Dragon Pass. The game takes place in turn-based mode, and during it we make choices related to the functioning of our clan. So we decide to obtain useful resources and produce food, maintain more or less friendly relations with our neighbors, solve internal problems troubling our subjects, and explore the world presented (it is four times bigger than that of King of Dragon Pass), discover the secrets hidden by ancient ruins or finally invade hostile territories and outposts.
Like in paragraph games, the main medium of communication in the Six Ages: Ride Like the Wind is not a picture, but a text. However, in addition to the rich descriptions in the game, there are also detailed illustrations of the events we are involved in at any given moment; we can also look at the world map at any time, for example, to send our troops to a specific location. The fun is accompanied by a soundtrack by Stan LePard, a composer whose songs we could hear in King of Dragon Pass.
PC / Windows
Minimum: Intel Pentium 4, 2 GB RAM, graphic card Intel HD or better, 1 GB HDD, Windows 10