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Studio System: Guardian Angel

Studio System: Guardian Angel

PC
Released

Release Date: February 4, 2025

Adventure, Survival Horror, Indie Games, Action Adventure, Singleplayer

An abstract survival horror, based on the earliest installments of the Silent Hill and Resident Evil series. The combat in Studio System: Guardian Angel involves using not only a melee weapon, but also a camera carried by the female protagonist. We can use this gadget to "shoot" enemies. Our ultimate goal is to escape from the film studio located under the school.

9.3

Steam

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Ratings
[1:09] - Atmosphere Trailer Videos: 1
Screenshot Images: 6
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Studio System: Guardian Angel is a survival horror game made in a style reminiscent of the classics of the genre, especially the early installments of the Resident Evil and Silent Hill series. The game was developed by the independent studio Alreti Circle, which has the project Times Infinity in its portfolio.

Story

In Studio System: Guardian Angel we play as eighteen-year-old Rebecca Townshend, who is tired of life. A few days before the end of high school, one of her friends discovers that there is an abandoned film studio hidden under the school. After its opening, our protagonist loses consciousness, and when she regains it, it turns out that the other students have disappeared, and terrifying creatures are lurking in the dark rooms.

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Platforms:

PC Windows

PC Windows

Developer: alreti circle

Publisher: alreti circle

Age restrictions: 16+

Features

System Requirements

System Requirements for Studio System: Guardian Angel Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Intel Core 2 Duo, 1 GB RAM, graphic card DirectX 10, 500 MB HDD, Windows 7/8/8.1/10/11 64-bit.

Ratings

Game Ratings for Studio System: Guardian Angel Video Game.

93%

STEAM Score

All Reviews: Very Positive (297)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Innovative Mechanics: The game features a unique camera system that allows players to manipulate fixed camera angles, which enhances puzzle-solving and combat. This mechanic has been praised for adding depth to gameplay.
  • Atmosphere and Art Style: The game is noted for its striking visuals, surreal environments, and strong artistic direction, creating an eerie and immersive atmosphere reminiscent of classic horror games like Silent Hill.
  • Replayability: Players appreciate the multiple endings and varied play styles, encouraging replaying the game to explore different outcomes and secrets.
  • Sound Design: The audio, including the soundtrack and sound effects, has been highlighted as a standout feature that contributes to the game's unsettling atmosphere.
  • Story and Characters: Many reviews mention the intriguing narrative and character development, with some players feeling a strong connection to the protagonist and the surreal story elements.

The main cons of the game

  • Lack of Polish: Several users pointed out that the game feels rough around the edges, with bugs, inconsistent sound mixing, and some clunky controls that can detract from the experience.
  • Confusing Puzzles and Navigation: Some players found the puzzles to be overly simplistic or frustrating, with navigation issues caused by the camera angles and darkness in certain areas.
  • Difficulty and Frustration: The game can be challenging, with some players experiencing frustration due to the combat mechanics and the game's tendency to be obtuse or confusing at times.
  • Short Length: A few reviews mentioned that the game is relatively short, which might limit its appeal for those looking for a more extensive experience.

The features or elements that are missing from the game according to users

  • Expanded Mechanics: Players expressed a desire for the camera mechanics to be explored further, indicating that while the initial implementation is clever, it could have been developed more deeply.
  • More Complex Puzzles: Some users wished for more challenging and engaging puzzles that utilize the camera mechanics creatively, rather than relying on straightforward solutions.
  • Improved Narrative Clarity: While many enjoyed the story, there were calls for a clearer narrative structure and character development to enhance emotional investment.
  • Additional Game Modes or Challenges: Suggestions for more difficulty modes or unique challenges were made, as some players felt the game could benefit from additional content to extend its replayability.

Summary

  • Overall, Studio System: Guardian Angel is well-received for its innovative approach to fixed-camera horror, strong atmosphere, and artistic style, though it is noted to have some mechanical and narrative shortcomings that could be improved in future updates or sequels.

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