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Syberia

Syberia

PCPlayStationXboxMobileNintendo
Released

Release Date: June 18, 2002

Adventure, Point-and-click, Puzzle Elements, Singleplayer

An adventure game designed by Benoit Sokal, the famous Belgian comic writer, in cooperation with studio Microids. Syberia is the first chapter of the adventures of Kate Walker, an American lawyer hired by the company that produces automatons – mechanical toys. She is tasked with finishing the formalities related to taking over a factory located in a small city in Europe.

7.6

OpenCritic

8.8

Steam

3.8

Users

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Ratings
Screenshot Images: 35
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Syberia is a classic point-and-click adventure game released on PC, X360 and etc.. The title was developed by the experienced French studio Microids and the main designer of the title was the renowned Belgium artist and comic author Benoît Sokal, the creator of the valuable adventure game Amerzone: The Explorer’s Legacy. The title was released at first in 2002 on PC and one year later on the sixth generation’s consoles. A few years later the title was also released on Nintendo DS handheld console and after more than ten years since its debut, it was released in a slightly refreshed version on the seventh generation’s consoles and on popular mobile devices.

Plot

In PC, X360 and etc. version of Syberia the player assumes the role of the female lawyer from New York named Kate Walker. She is hired by an American toy-producing corporation to finalize the formalities related to buying a mechanical toys factory in a small European city. Once Kate arrives there, she learns that Anna Voralberg, the owner of the factory, is dead. Hans Voralberg, her only heir, is currently in Russia, where he is searching for an island on which it is said that mammoths are still living. In order to complete her task, Kate will have to follow the trail of Hans.

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Platforms:

PC Windows

PC Windows June 18, 2002

PlayStation 2

PlayStation 2 March 28, 2003

Xbox

Xbox July 23, 2003

Xbox 360

Xbox 360 December 3, 2014

PlayStation 3

PlayStation 3 December 2, 2014

Nintendo DS

Nintendo DS November 13, 2008

Android

Android December 23, 2013

Apple iOS

Apple iOS June 4, 2013

Nintendo Switch

Nintendo Switch October 20, 2017

Game Series

Syberia
Syberia
Syberia

7GAMES

Syberia Game Series

A highly popular series of adventure games developed by the Microids studio. The brand is currently owned by Anuman Interactive.

Syberia Game Series

Features

News

Syberia Will Get an Arcane-like TV Adaptation

Syberia Will Get an Arcane-like TV Adaptation

The iconic adventure game series called Siberia has a chance to reach new audiences. The brand will see an adaptation in the form of an animated series, which is the result of cooperation between Microids and What The Prod.

video games

Christian Pieniazek

June 6, 2023

Syberia Will Get an Arcane-like TV Adaptation

Downloads

Top downloads for Syberia Video Game:

All Downloads

System Requirements

System Requirements for Syberia Video Game:

PC Windows

PC / Windows

Recommended System Requirements:
Pentium III 350 MHz, 64 MB RAM, graphic card 16 MB (Riva TNT2 or better), 400 MB HDD, Windows 98/Me/2000/XP.

Microsoft Xbox 360

Xbox 360

Supports:
Xbox Live

Sony PlayStation 3

PlayStation 3

Supports:
PlayStation Network

Ratings

Game Ratings for Syberia Video Game.

7.6

OpenCritic Rating

Game is Recomended by 63% of Critics. There are 13 Critic Reviews.

OpenCritic

Nintendo Life: 7 / 10 by Jon Cousins

Syberia on the Nintendo Switch is a reasonable yet inconsistent port of an enchanting genre classic. This is an absorbing, intricate story filled with melancholy, eccentric characters and mystery demands and deserves attention, even if the game shows its age technically in some places and demonstrates a lack of care in the porting process in others. For fans of the genre, or those willing to dive in and forgive some inconsistencies, there's an endearing and worthwhile adventure here.

Full Review

Switch Player: 2.5 / 5 by John Reid

Syberia is the first in a trilogy of puzzle / adventure games. It delivers a Victorian charm backed up with great music and images with a simplistic puzzle-solving approach. Though I'd like to recommend it, the price of the game means that you’re better off looking on other platforms.

Full Review

Impulsegamer: 2.5 / 5 by Jamie Kirk

Syberia and its sequels suffer a common fate with many classic games released on the Switch. It is expensive. 15-year-old PC games should not be double the price of pieces of genius like Celeste, there is a problem. Nostalgia should not extend to the feeling of knowing you've been ripped off because Electronics Boutique is the only store in town that carries the game you desire. If these games were half the price, I'd suggest looking in to two hidden gems of a mistreated genre. As it stands, I hesitate to whole-heartedly endorse it. Fans of the series may get a kick out of it, but there's so much more out there.

Full Review
88%

STEAM Score

All Reviews: Very Positive (6,557)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Narrative and Emotional Depth: The story of Kate Walker's journey is beautifully crafted, engaging players with themes of self-discovery and human ingenuity. The game evolves from a simple task into a profound emotional experience.
  • Atmospheric World: The game features a unique steampunk-inspired world filled with whimsical and melancholic mechanical creations, creating a hauntingly beautiful environment that draws players in.
  • Clever Puzzle Design: Puzzles are mostly logical and cleverly integrated into the story, providing a satisfying challenge without becoming overly frustrating.
  • Artistic Direction: The game's visual style, with its hand-painted backgrounds and Art Nouveau influences, remains striking and immersive even years after its release.
  • Strong Voice Acting and Soundtrack: The voice performances add depth to the characters, and the orchestral soundtrack enhances the game's atmosphere, complementing the narrative effectively.

The main cons of the game

  • Pacing Issues: The game's pacing can feel slow at times, particularly due to long traversal distances between interaction points.
  • Outdated Mechanics: Some gameplay mechanics, such as the inventory system, reflect the limitations of early 2000s design, requiring multiple clicks for simple tasks.
  • Repetitive Animations: Character movement animations can become repetitive, which may test the player's patience during gameplay.
  • Occasional Stiff Dialogue: Some dialogue may come off as stiff, and certain character knowledge can feel inconsistent with player interactions.

The features or elements that are missing from the game according to users

  • Improved Navigation: Players express a desire for a more efficient navigation system to reduce the time spent walking between areas.
  • Enhanced Dialogue System: Suggestions for a more dynamic dialogue system that avoids inconsistencies in character knowledge and responses.
  • Quality of Life Improvements: Modern conveniences like clearer hints for puzzles or more intuitive inventory management could enhance the overall experience for contemporary players.

Summary generated on:

3.8

USERS Score

Average score from votes.

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