
Release Date: March 4, 2014
Oldschool style first person shooter (FPS) with elements of a roguelike game. The player takes on the bravery of the title tower, wreaking havoc in the ranks of enemies and introducing various improvements to his weapons arsenal. The title was produced by independent studio Terrible Posture Games.
Tower of Guns is a fast paced randomized FPS for the twitch gamer, a short burst “Lunch Break FPS” not unlike Binding of Isaac mixed with Doom 2. If you’re gonna win, you’re gonna do it within an hour. That’s a big if though… it won’t be easy. With random enemies, random power ups, random bosses, tons of unlockable items and weapons… and even random-level compositing–You never know what to expect! So grab a rocket-launcher, slap a shotgun-modifier on it, pick up a hundred stackable ‘double jumps’ (or centuple jumps at that point, I suppose) and get to conquering the Tower of Guns!
Platforms:
PC Windows March 4, 2014
PlayStation 3 April 7, 2015
PlayStation 4 April 7, 2015
Xbox One April 10, 2015
Developer: Terrible Posture Games
Publisher: Terrible Posture Games
Age restrictions: none
Similar Games:
System Requirements for Tower of Guns Video Game:
PC / Windows
Recommended System Requirements:
Core 2 Duo 2.4 GHz, 3 GB RAM, graphic card 512 MB (GeForce 275 GTX or better), 2 GB HDD, Windows Vista/7/8.
Game Ratings for Tower of Guns Video Game.
ZTGD: 3 / 10 by Justin Celani
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
TrueAchievements: 3.5 / 5 by Michelle Balsan
Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.
Rock, Paper, Shotgun: by Adam Smith
For all of its speed, channelled from FPS games of the distant past, Tower Of Guns encourages thoughtful play. Despite the randomisation of enemies, pick-ups and areas, every distinct element that can appear is a known quantity, and that means the risks and possibilities are always obvious. But no matter how much experience you have, if you can't think fast enough – and, no insult intended, you probably can't – you'll still struggle to survive.
Average score from votes.