Advanced Game Search
Tower Wizard

Tower Wizard

PC
Released

Release Date: June 20, 2025

Strategy, Fantasy, 2D, Indie Games, Clicker, Singleplayer

A strategy belonging to the clicker subgenre. Tower Wizard is about constructing the titular structure. We keep clicking to gather magic used to expand the tower, as well as obtain other resources which may help in ensuring the tower's faster growth. There's also a prestige mechanic for unlocking permanent bonuses.

9.7

Steam

Rate It!
Ratings
[0:35] - Gameplay Trailer Videos: 1
Screenshot Images: 7
Screenshot
Screenshot
Screenshot

Tower Wizard is a strategy game that belongs to the subgenre of clickers. It was developed by an independent developer using the pseudonym Barribob, who has a similar genre project Magic Archery in their portfolio.

Gameplay

In Tower Wizard we watch the action from the side. During the gamep, we play as a wizard whose goal is to build the highest tower possible. To achieve this, we need to gather magic that allows for the gradual development of our headquarters.

Obtaining magic and other resources

Our primary source is a magic ball, and each click on it generates one magic point. Given that this is not the most efficient way of obtaining magic, we quickly gain the ability to automate this process by summoning spirits, as well as unlocking various skills and upgrades that increase its growth rate.

Read More

Platforms:

PC Windows

PC Windows

Developer: Barribob

Publisher: Barribob

Age restrictions: none

Features

System Requirements

System Requirements for Tower Wizard Video Game:

PC Windows

PC / Windows

Minimum System Requirements:
Dual Core 2.7 GHz, 4 GB RAM, graphic card 512 MB, 150 MB HDD, Windows 10 64-bit.

Ratings

Game Ratings for Tower Wizard Video Game.

97%

STEAM Score

All Reviews: Overwhelmingly Positive (6,300)

STEAM
User Reviews Summary generated by AI

The main pros of the game

  • Addictive Gameplay: Many users found the game to be engaging and addictive, with a satisfying progression system that keeps players motivated.
  • Short and Sweet: The game is praised for its concise playtime, typically taking around 4-6 hours to complete, which allows players to experience a complete journey without excessive grinding.
  • Charming Aesthetic: The graphics and sound design received positive remarks, with users appreciating the cute pixel art style and pleasant music, even if some found the music repetitive over time.
  • Balanced Prestige System: The prestige mechanic is well-received, allowing players to reset for permanent upgrades that enhance future runs, making the gameplay feel rewarding.
  • Variety of Upgrades: Users enjoyed the variety of buildings and upgrades, which contributed to a dynamic gameplay experience and encouraged strategic planning.

The main cons of the game

  • Limited Replayability: Several users expressed that once the game is completed, there is little incentive to replay it, as the prestige points max out and there are no significant post-game challenges.
  • Underwhelming Endgame: Some players felt that the endgame lacked depth and complexity, leading to a sense of disappointment after reaching the conclusion.
  • Music and Sound Design Issues: While the music was initially enjoyable, some players found it became irritating or repetitive after extended playtime.
  • Active Engagement Required: A few reviews noted that the game requires more active engagement compared to traditional idle games, which might not appeal to all players looking for a more passive experience.

The features or elements that are missing from the game according to users

  • Post-Game Content: Users expressed a desire for additional content after completing the game, such as infinite prestige points or more complex late-game mechanics to extend gameplay.
  • Narrative Elements: Some players missed a narrative or story context that could enhance the experience, as they found the game somewhat lacking in storytelling.
  • More Depth in Mechanics: Several reviews suggested that the game could benefit from deeper mechanics or more strategic choices, particularly in the resource management aspect, to avoid linearity.
  • Improved Combat Mechanics: There were complaints about the combat system feeling unbalanced and lacking strategic depth, indicating a desire for more engaging combat interactions.

Summary

  • Overall, "Tower Wizard" is well-received for its charm, engaging gameplay, and value for money, though it faces criticism for its brevity and limited replayability.

Summary generated on: