Universal Combat
Release Date: February 6, 2004
The fifth installment of the already famous futuristic space simulator series "Battlecruiser" about, as the creators put it, "truly epic sizes". Compared to the previous editions, the idea of the game has undergone some changes - to the production, which was a pure star simulation of enormous momentum (which was represented by the previous parts), a large number of elements of dynamic action were added.
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Universal Combat Description
Description:
LAND – SEA – AIR – SPACE
Fight anything – anywhere – anyhow... and by any means necessary!
Universal Combat takes you into a seamless universe full of epic space battles, massive ground skirmishes, fierce naval engagements and even tense dogfights
above the planet’s surface. In solo mode or in multiplayer, in first- or third-person view, play as a marine, a star ship commander with a full crew, or a pilot in the
latest space fighter.
Universal Combat brings together the greatest components of any war together in a single game. Conceived in late 2001 as Battlecruiser Generations, the fifth title in the long-running Battlecruiser series, during development it morphed into much more than a massive space simulation. As Universal Combat, the new action-based focus, direction and premise of the new incarnation caters to a wider audience of action and space sim fans alike.
Features:
* A massive game world consisting of more than 250 planets, containing more than 21,000 areas of interest (military bases, cities, star bases), 12 different playable races and a database of over 500 combat units, all rendered using high polygon count 3D assets
* Virtually limitless gameplay with a 25 mission single-player campaign, 15 Instant Action Scenarios together with a freeform Roaming module
* Space/planetary and vehicular dynamics engine
* Overhauled graphics engine with DirectX 9 support! Play at r esolutions from 800x600 up to 1600x1200 @ 32 bit color. Full pixel and vertex shader support for hallucinating special effects.
* Updated AI engine. Even more sophisticated than ever before!
* Amazing new Terrain PTE-III engine with vegetation, wild/sea life etc. brings the game universe to life!
* Skeleton based character animation engine, and a heavily revised control scheme for ease of use, regardless of craft or vehicle.
* Revised AI engine, even more sophisticated than ever before!
* GBS-III mission builder
Last updated on August 14, 2015
Universal Combat Summary
Platforms:
PC / Windows
Developer: BC3000AD
Publisher: Dreamcatcher / The Adventure Comp.
Universal Combat System Requirements
PC / Windows
Recommended: Pentium 4 1.7 GHz, 256MB RAM, 64MB graphic card compatible with DX 9.0, 1GB HDD
Game Expansions for Universal Combat
Universal Combat: A World Apart
Expansion
Simulation
July 15, 2005
Universal Combat: A World Apart is an addition to the well-known Star Simulation and Action/FPP game Universal Combat, part of the Battlecruiser series.