Guild Wars 2: Statistics
All factors above are modified by equipment and displayed in a shortened way, called the statistics.

There are four the most important statistics: attack, critical chance, armor and health:
- Attack - it's a sum of damage causes by your weapon and power attribute. This value is used to define skill's damage.
- Critical chance - a chance for bigger damage (150% of normal + points of critical damage). As well as Precision, traits and equipment affect it.
- Armor - a sum of your equipped armor and toughness attribute. Decreases damage you take.
- Health - it's a number of your hit points. After losing all of it, your character will fall down and start fighting for survive.
During the majority of the game those factors have no meaning, you just should apply one rule: the more, the better. But when you reach the 80th level when your equipment stops gaining power, you have to decide which statistics you need, and which aren't crucial. As in the PvP or WvW you have to decide: you'd prefer to cause more damage, be tougher or increase the power of negative effects casting on enemies? Thanks to that despite having the maximum level, you're still able to personalize your character and make him differ from other player's avatars.

- Guild Wars 2 Game Guide
- Guild Wars 2: Game Guide
- Guild Wars 2: Hero development
- Guild Wars 2: Introduction Hero development
- Guild Wars 2: Primary attributes
- Guild Wars 2: Secondary attributes
- Guild Wars 2: Profession attributes
- Guild Wars 2: Statistics
- Guild Wars 2: Hero development
- Guild Wars 2: Level calibration
- Guild Wars 2: Traits
- Guild Wars 2: Skills
- Guild Wars 2: Racial skills
- Guild Wars 2: Weapon skills
- Guild Wars 2: Hero development
- Guild Wars 2: Game Guide
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