Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Memoria Game Guide by

Memoria Game Guide

Table of Contents

Escape from the guest room | Chapter V Memoria Guide

Last update: 11 May 2016

To get out from the prison Sadja needs to get rid of three objects: the dagger, the staff and the mask. You can throw them into the abyss (and for that you will gain the twentieth achievement), or give them to Xerxesa (if you do this, you will gain the twenty-first achievement).

After the conversation with Kasim, Sadja will get into the guestroom. Try to leave the room.

Look at the plant - Escape from the guest room - Chapter V - Memoria - Game Guide and Walkthrough

Look at the plant. Touch it and an air spirit appears. Talk with the air spirit and choose options: 'Play with me', 'Let's play hide and seek', 'You hide me from the magicians'. If you choose right answers, you will get the twenty-second achievement.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Deep Silver / Koch Media or Daedalic Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 GRY-Online S.A. for, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.