Metal Gear Rising Revengeance: R-06 Badlands Showdown

The seventh mission is nothing more than a boss battle, your old acquaintance from the beginning of the game - Sam. There are no collectibles here, there is nobody hiding in the box and nobody whose left arm you could cut off.
If you have mastered parrying, the fight with this boss is, probably, going to be the easiest one in the entire game. Sam does not use any attacks that cannot be blocked (more about this later), does not summon reinforcements, does not throw anything at you, nor shoots.
Attacks that may be used by the boss throughout the battle:
- A combo of four slashes with the sword - occurs in two varieties: hour quick slashes, and the other where Sam takes a short break after two slashes. All of these attacks can be parried.
- A skip back and charge - Sam distances himself from you, into a medium distance, and charges on you with its blade. This attack can be easily repelled and, additionally, an effective block provides you with the opportunity to use the Blade Mode, to knock Sam's sword off his hand, which will deprive him of his weapon for a short period of time.
- A throw when he is unarmed - the only attack that cannot be blocked, possible to perform when Sam has no weapon. This is the reason for which you should not disarm Sam - he does not use his combos then and, because the throws are unblockable, you will probably emerge disadvantageous.
- Several quick charges - just like in the case of the second attack, on this list, Sam skips back and charges on you with his sword. The difference is that Sam performs several such attacks, and effective parrying does not give you the opportunity to disarm him. Sam starts performing this attack once his health drops below 40%.

Focus on parrying and landing blows whenever Sam is not attacking, play more defensively than usually and, as soon as Sam's energy drops below 10%, a QTE sequence will start, which will end the battle.
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