Heroes 4: Objects on the world map
During our journey we'll visit many of different places - mines, portals, observatories, statues, dwellings, obelisks and shrines. Below you can find full described list of those objects.
Name | Effect | |
![]() | Sawmill | 2 woods per turn |
![]() | Stone mine | 2 stones per turn |
![]() | Crystal mine | 1 crystal per turn |
![]() | Gold mine | 1000 gold per turn |
![]() | Crystal of power | Gives permanent +1 to hero's magic power. Only one-shot for hero |
![]() | Lighthouse | Doubled movement points of all heroes on the sea |
![]() | Portal | Take hero to the other portal |
![]() | Entrance to the undergrounds | You may go to the undergrounds |
![]() | Exit from undergrounds | You can go on the surface of a map |
![]() | Shipyard | You can built ships here (1000 gold, 20 wood) |
![]() | Weaponsmith | Gives permanently +1 do might power. Only once used for a hero |
![]() | Stone of Enlightment | Gives 2500 XP. One shot for hero |
![]() | Observatory | Discover nearest area |
![]() | Monument of revelation | Discover fragment of map (not nearest) |
![]() | Artifact merchant | Here you can buy and sell items |
![]() | Arcane library | Gives hero + 1-3 magic power or + 1-3 to magic defence. Number of points depend from hero's level (1-10: 1, 11-20: 2, 21-30: 3). Hero can use it only once |
![]() | Shrine of the Seventh Dragon | Level up a hero for a sufficient payment. Hero can use it only once |
![]() | Arena | After defeating guards it gives +2 to might power or might defence permanently. After fight all lost troops are resurrected. |
![]() | Revelation Crystal | Gives +1 to magic defence permanently. Only one-shot for hero |
![]() | Armoursmith | Gives +1 to might defence permanently. Only one-shot for hero |
![]() | Lighthouse | Increase hero's morale about random number. You can use it only once per battle |
![]() | Blind maiden | +5 to hero's destiny. You can use it only once per battle |
![]() | Mother Earth shrine | Increase all creatures hit points by 10%. You can use it only once per battle. |
![]() | Reverie Shrine | You get bonus +10 to initiative and +5 to might attack. Only once per battle |
![]() | Dragon Vein | Completely regenerate mana points. Only once per week. |
![]() | Dragon Nexus | Doubled maximum mana points. Only once per week |
![]() | Stables | +5 to movement points. Hero can use it only once per week |
![]() | War Ancient | +5 to Leadership, Destiny and movement points to the next fight. Only once per battle |
![]() | Sigil of Arrkath | +5 to magic defence for a week. Hero can use it once per week. |
![]() | Hell Forge | +5 to might power and magic power for a week. Hero can use it once per week. |
![]() | Warmen Guardhouse | After every battle hero obtain additional movement points: +3 for one such building +2 for another, +1 for the third one. |
![]() | Raiders Dwelling | Gives some gold for every won battle. Amount of gold depends from numbers of such structures you control. |
![]() | Ruins | Guarded by group of creatures - when you win a battle, you get some precious item or troop of friendly units joins you. |
![]() | Galeon wreck | Guarded by undeads - when you win a battle, you get some precious item or troop of friendly units joins you. |
![]() | Pyramid | There is a troop of undeads guarding a treasure or hostages |
![]() | Barbarian camp | Guarded by barbarians - when you win a battle, you get some precious item or troop of friendly units joins you. |
![]() | Centaur statue | Gives additional +5 to movement points and increase distant damages by 10% for a week. Hero can use it once per week. |
![]() | Ice Pearl Shrine | +10 to the initiative to the end of current week. One use for a week |
![]() | Angels Shrine | +5 to magic power and Leadership do the end of current week. One use per a week. |
![]() | Chorus | +5 to Leadership and magic power to the next battle. You can use it once per battle. |
![]() | Knight Shrine | +1 to unit's movement radius and +5 to the morale for a week. Hero can use it once per seven turns. |
![]() | Demons Shrine | +5 to might power and luck for a week. You can use it once per week. |
![]() | Wheel of Time | Hero's movement points -20%, and in the next battle hero's enemy has -10 to the initiative. Once per week. |
![]() | Crematory | Hide nearest area for an enemy |
![]() | Dead Field | In the next battle living creatures has -10% to hit points and attack. You can use it once per fight. |
![]() | Water Elemental Shrine | If friendly units get damaged, they will obtain ice armor spell. |
![]() | Souls Well | +10 to hero's magic power to the end of a week. You can use it once per week. |
![]() | Chaos Wave | During next battle on your side appears computer controlled monster. It starts eating random enemy units (it can be interrupted by killing a beast). You can use it once per week. |
![]() | Altair of Destruction | In the next battle your enemy will be attacked by meteors. You can use it once per week. |
![]() | Magic streams orb | You can let messages to the other players |
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