The highly anticipated Hero Mode for Overwatch 2 has been canceled. Players are upset because it was supposed to be an ambitious PvE mode with an elaborate storyline and character progression system.
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Blizzard Entertainment has just severely disappointed its fans. The team has announced that it is dropping plans to add the so-called Hero Mode, an ambitious PvE mode, to Overwatch 2.
The absence of Hero Mode is very disappointing. When the game was announced, it was this mode that was the biggest news and the main element that justified the development of a sequel with two in the title instead of further development of the first game.
Players are, of course, greatly disappointed. Reddit thread for the game is filled with critical posts.
"The cancellation of this mode is like a punch in the gut. 4 years of waiting, and they just dropped it."
"You remember that the whole reason for the creation of Overwatch 2 was the story/co-op mode?"
"That's complete insanity, given that they said they MUST make a Overwatch 2 with an updated engine to realize all those PvE elements that weren't possible in OW1. Hilarious."
Adding to the anger is the fact that the developers have only now revealed the abandonment of this mode, even though they realized over a year ago that they would not be able to implement it. Some fans even accuse Blizzard of deliberately hiding this fact so as not to spoil last year's launch of Overwatch 2.
"The developers wanted the release of OW2 to be as good as possible, so they (apparently) blatantly lied that PvE was only delayed to avoid bad PR."
However, the developers also had good news for fans, revealing what we can expect from the next two seasons.
The sixth season will offer, among other things:
Quite a few highlights are also to be offered in the seventh season. The most important novelties are:
Overwatch 2 debuted last October 4 on PC, Xbox One, PlayStation 4, Nintendo Switch, Xbox Series X/S and PlayStation 5. The game uses a free-to-play model with microtransactions.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.