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News video games 12 March 2021, 16:22

author: Paul Musiolik

Console Gaming Market Grows on the Pandemic; Up 19% Over 2019

The video game market is one of the few that has seen a lot of growth during the pandemic. Sales in 2020 were 19% higher than 2019, crossing the $50 billion threshold.

IN A NUTSHELL:
  1. The console gaming market grew 19% in 2020, crossing the $50 billion threshold;
  2. The leader for the last year is Sony, thanks to a huge customer base and good monetization of services.

The console game market saw growth in 2020, largely due to the pandemic. Ampere Analysis reports that spending on services, games and hardware grew 19% (to $53.9 billion) compared to 2019.

In the report, an excerpt of which is quoted by Gamasutra, there is a rather surprising information. Sony's ecosystem, which boasts such results thanks to game sales and the appropriate monetization of its services (PlayStation Plus subscription and PS Now), was responsible for 46% of spending on the game market in 2020.

Console Gaming Market Grows on the Pandemic; Up 19% Over 2019 - picture #1
Gaming market spending for 2019 and 2020 along with predictions for 2021. source: gamasutra.com

The big gainer was Nintendo, which thanks to the great performance of its Nintendo Switch console boasts $7 billion that people spent on hardware alone, which helped offset poor digital distribution game sales and an unattractive online service offering.

23% of last year's spending went to Microsoft, which owes it primarily to the Game Pass service. Unfortunately, the Redmond giant is reluctant to share exact figures. However, as Ampere Analysis notes, subscription services are on the rise, so big revenues from Game Pass in the future are very much possible.

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Paul Musiolik

Paul Musiolik

Started writing about games on the SquareZone website. Later, he wrote and managed the non-existent PSSite.com, and currently runs his own blog about games. He hasn't yet written a text that he would be 100% satisfied with. He started his adventure with games at the age of 3, when he managed to convince his father to buy a C64 computer. The love for electronic entertainment awakened by Flimbo's Quest blossomed during the first adventures with Heroes of Might & Magic, reaching its peak after purchasing the first PlayStation. As he grew older, he had more encounters with Nintendo portable consoles, and also returned to the PC as an additional gaming platform. He collects games and is a fan of emulation.

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