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CS:GO and Old Age - When Are Pro Gamers at Their Best?

Michal Ciezadlik, 21 April 2022, 17:31

A recent study has helped determine how the passage of years affects form in professional CS:GO competition. The statistics resolve whether youth has an advantage over experience.

Metaverse Games Don't Interest Gamers, but Industry Doesn't Care

Przemyslaw Dygas, 08 April 2022, 16:57

Giant interest and huge investments don't help. Metaverse games have so far failed to attract casual gamers. However, the industry doesn't seem to need them.

Game Pass Won't Become Second Netflix, Analysts Say

Jacob Blazewicz, 24 March 2022, 14:36

Game Pass is quite successful, but it's unlikely to be to video games what Netflix was to the movie industry. At least according to one analyst.

Exiting Russia Means Loss of a Market Worth Billions of USD for Game Publishers

Jacob Blazewicz, 10 March 2022, 14:56

Game developers and publishers (and more) are pulling their products out of Russia en masse, and in doing so are rejecting a market that generates billions of dollars in revenue.

Gamers Cheat Because They Get Frustrated With Other Cheaters, Time2play Reports

Miriam Moszczynska, 25 February 2022, 11:19

Time2play has created a cheater profile. The study took into account the motives of such players and the software they use. The best game cheat was also selected.

Gaming is No Longer Domain of Young People, Says Take-Two's Report

Adrian Werner, 08 February 2022, 11:45

Thanks to a report from Take-Two Interactive, we learned some interesting things about the gaming market. Among them was the average age of gamers.

We Have Universal Shortages, and PC Market Recorded Massive Growth in 2021

Nicek, 31 January 2022, 12:09

The PC market recorded a significant growth in the previous year. Much of this is due to the pandemic and the growing demand for electronic equipment.

PC Market in Good Condition in 2021; Largest Shipments in Nearly a Decade

Jacob Blazewicz, 13 January 2022, 14:01

Gamers may have a problem with hardware shortages, but apparently not through the fault of manufacturers. After all, according to analysts, 2021 was a 'watershed' year for the PC market.

Single Player Games Beat Multiplayer, at Least in Japan

Hubert Sledziewski, 13 December 2021, 13:03

Playing for the story, preferring single player games, loving RPGs, owning a Switch - do you know what these traits have in common? They describe the average Japanese gamer.

2022 Will Bring More Game Delays and Hardware Shortages

Adrian Werner, 09 December 2021, 14:00

Analysts predict that in 2022, the pandemic will continue to cause major delays in game development and further trouble with hardware availability.

COVID Hurt the Gaming Market in 2021; 2022 Could be a Record Year

Adrian Werner, 19 November 2021, 14:52

Thanks to the pandemic, 2020 was a record year for the gaming industry. This year, however, the coronavirus dealt it a severe blow. All due to numerous delays.

More People Watch Streams on Facebook Than on YouTube

Miriam Moszczynska, 29 October 2021, 17:40

According to a Streamlabs report, Facebook Gaming has managed to overtake YouTube Gaming in terms of viewership over the past three months. However, both platforms are far from the streaming king that is Twitch.

Online Bullying is a Scourge; Fortnite and Call of Duty Lead the Way

Przemyslaw Dygas, 25 October 2021, 14:28

The Anti-Defamation League has published a report on the bullying that young gamers experience online. The phenomenon affects at least 62% of minors in this community.

Survey Names Ubisoft the Most Hated Game Publisher in the World

Przemyslaw Dygas, 28 September 2021, 13:56

It seems that Ubisoft is the most hated publisher in the world. Such conclusions can be drawn from research based on the opinions of Twitter users.

Chip Shortage is the Best That Could Happen to Samsung and Other Component Manufacturers

GRG, 03 September 2021, 10:26

Samsung, TSMC, and other chipmakers have once again revealed big revenue numbers despite a shortage of chip availability in the market. How is this possible?

5.8 Million Hacking Attacks on GTA 5, Minecraft and The Sims 4 Players

GRG, 31 August 2021, 13:41

Kaspersky has stopped 5.8 million malware attacks on users of bootleg versions of GTA 5, Minecraft, The Sims 4 and other games.

PC Accounts Only For 14% of the Market in Europe; FIFA 21 in the Lead

Gacek, 26 August 2021, 13:12

ISFE and EGDF federations published a joint report summarizing the situation of the European game industry in 2020. We found out, among others, that the best-selling game on the Old Continent was FIFA 21.

Increasing Numers of Young People Fall to Online Scams

Arkadiusz Strzala, 12 August 2021, 14:45

Older people active on the Internet are considered to be particularly vulnerable to online scammers. However, it turns out that also teenagers are not very prudent in this matter.

Study Proves Red Dead Redemption 2 Improves Animal Knowledge

Szarmancki, 13 July 2021, 20:33

A survey of nearly 600 participants proves that Red Dead Redemption 2 players are more knowledgeable about animals than people who haven't experienced the title. A handy summary was prepared by a Reddit user.

Many People Use the Same Passwords Over and Over Again - Alarming Data

Michal Ciezadlik, 29 June 2021, 13:35

Recent research in the UK shows that many users rely on the same passwords for multiple services, which can lead to security breaches.

GPU Sales Explode; Chips are Still Short, but Supply is Increasing

Nicek, 09 June 2021, 12:25

The last few months will definitely be remembered as the ones where buying a GPU bordered on miracle. Despite severe shortages, the PC GPU market continues to grow.

Video Game Industry Will See a Dip in 2021, Newzoo's Report Claims

Angelika Kaldus, 17 May 2021, 18:18

Newzoo claims that the video game market will see a decline in revenue compared to last year. Reasons for such assumptions include Apple's policies and the universal deficit of chips.

Video Games Industry Is Bigger Than Film, Sports and Music

Angelika Kaldus, 11 May 2021, 15:00

The gaming market has overtaken the movie industry - valued at nearly $180 billion in 2020 - and Gen Z values it more than sports.

PC Remains Leading Platform Among Developers; PlayStation Before Xbox

Bart Swiatek, 29 April 2021, 14:25

A survey conducted by the organizers of GDC indicates that PCs are the most popular platform among video game developers. PlayStation 5 arouses noticeably more interest than Xbox Series X/S.

Loot Boxes are Gambling and Ruin Less Well-off Players, Claim UK Researchers

Jacob Blazewicz, 02 April 2021, 17:29

Researchers from Great Britain published an extensive report on loot boxes. The authors prove that the mechanic does indeed fall under the category of gambling and, moreover, it has a tendency to become addictive for people with not very high salaries.

Android Sends 20 Times More of Your Data Than iPhone

Arkadiusz Strzala, 01 April 2021, 15:23

Google can collect up to 20 times more data than Apple. That's according to a controversial study published by a researcher at a Dublin university.

Game Pass Makes Us Play More Games, Longer

Adrian Werner, 23 March 2021, 13:18

Game Pass has proven to be a big success for Microsoft. Users of this service play longer, more titles and are more willing to reach for game genres that they are unaccustomed to.

Console Gaming Market Grows on the Pandemic; Up 19% Over 2019

Paul Musiolik, 12 March 2021, 16:22

The video game market is one of the few that has seen a lot of growth during the pandemic. Sales in 2020 were 19% higher than 2019, crossing the $50 billion threshold.

Lootboxes to Become Increasingly Profitable Despite Regulations

Adrian Werner, 10 March 2021, 12:28

According to analysts, lootbox revenue is expected to grow every year until it reaches $20 billion per year in 2025. However, this development will not continue indefinitely.

Bitcoin Miners Consume More Energy Than Argentina

Arkadiusz Strzala, 11 February 2021, 14:31

BTC mining consumes more and more electricity. The total yearly power consumption of miners already exceeds figures associated with entire countries, such as Argentina, for example.

Bitcoin Will Reach the Million Dollar Mark?

Bartlomiej Sagan, 19 January 2021, 19:02

Apart from the pandemic, the year 2020 has also brought another boom for cryptocurrencies. According to an expert, the most popular one among them, bitcoin, may reach a value of up to a million dollars a piece within a few years.

Research Reveals: Violent Games do Not Increase Aggression Levels

Arkadiusz Strzala, 30 December 2020, 18:56

This is almost a taboo subject for the gaming community - the possible influence of violence in games on the behavior of young (and not only) people. However, the results of the latest, long-term research finally provide a definitive answer to this issue.

Single Player Games More Popular Than Ever, Claims Sony's Research

Paul Musiolik, 01 December 2020, 16:16

Activities in PS5 are one of the biggest surprises of the console's system. It is a direct response to the ever-increasing popularity of single player games and a solution to their most common problems.

What do Americans Play on PS5 and Xbox Series X/S?

Adrian Werner, 17 November 2020, 19:08

Thanks to analytics company Newzoo, we learned what kind of next-gen games Americans played in the first days after the launch of PS5 and Xbox Series X/S.

Researchers: You Wanna Lock Young People at Home? Give Them Free Games

Christian Pieniazek, 09 November 2020, 15:17

British scientists point out that in order to encourage young people to stay at home, various awards should be offered. These include free video games.

PlayStation and Xbox Still Trailing Behind Nintendo

Dameredet, 20 October 2020, 20:59

A list showing sales of consoles from Nintendo, Sony and Microsoft over the years appeared on the web. The Japanese company continues to take first place, while the Xbox is performing exceptionally poorly.

Video Games are Ready for Netflix Model, Claims Analyst

Bart Swiatek, 29 September 2020, 16:30

Futuresource Consulting analyst Morris Garrard argues in a recent report that the video game industry is ready for Netflix's business model - a subscription that provides access to an extensive catalogue of games at a fixed monthly price.

Flight Simulator Will be a Golden Egg-laying Goose for Hardware Companies

Agnes Adamus, 21 August 2020, 22:09

Microsoft Flight Simulator may turn out to be a golden egg-laying goose, not only for its creators but also for PC hardware manufacturers. According to analysts from Jon Peddie Research, in the next three years the game will bring 2.6 billion profits from hardware sales.

Over 3 Billion Inhabitants of Earth are Gamers

Frozen, 15 August 2020, 18:51

According to the latest report of the analytical company DFC Intelligence, gamer represent as much as 40% of the world's population.

Video Games Promote Reading and Writing, Suggests a UK Survey

Jacob Blazewicz, 12 August 2020, 22:44

The British charity National Literary Trust has published the results of a survey on the relationship between video games and reading. The survey shows that gaming can be an incentive to develop writing and reading skills as well as empathy.

Windows 10 and Windows 7 - Situation After 5 Years

Bart Swiatek, 31 July 2020, 12:44

Windows 10 recently celebrated its fifth birthday. After several years on the market, the latest version of Microsoft's OS definitely dominates in numbers over Windows 7, not to mention the older editions.

We Don't Need E3 - Analysts on Success of Publishers' Conference

Jacob Blazewicz, 30 July 2020, 21:47

Analysts from SuperData and Fancensus analysed the popularity of this year's game presentations. The reports leave no doubt: the big E3 style fair is unnecessary - at least for big publishers.

Pandemic Drives the Market; PC Master Race Grows in Strength

Bart Swiatek, 09 July 2020, 17:55

According to Jon Peddie Research analysts, the SARS-CoV-2 coronavirus pandemic has led to a large increase in interest in computer hardware. Sales of all kinds of components are growing dynamically, as is the number of PC players. By the end of the year, the PC components market may be worth nearly $40 billion.

People Blame Bill Gates and 5G for COVID-19, at Least in Australia

Christian Pieniazek, 19 May 2020, 18:58

The COVID-19 pandemic is an excellent breeding ground for disinformation and authors of cheap conspiracy theories. Unfortunately, more and more people believe in the content they create, in which they put guilt on Bill Gates and the 5G technology in particular.

Google is a Lousy Physician, but People Are Still Asking for its Diagnosis

Smoczy, 18 May 2020, 15:51

Recent research shows that a huge number of people seek medical advice using Google. How reliable are the various medical websites that come up in search results?

Gaming Industry With Significant Growth in 2020

Michael Kulakowski, 12 May 2020, 19:31

According to forecasts for 2020, the pandemic will not prevent large increases in value of the video game industry, which is to generate revenues of nearly $160 billion in that period. The mobile market is expected to grow the most this year, which will largely contribute to the global number of active players exceeding 2.7 billion.

European Gamedevs are Afraid of the Crisis; Some May Not Survive

Bart Swiatek, 23 April 2020, 16:33

European Games Developer Federation conducted a survey on the condition of European gamedev companies and their concerns about the coronavirus crisis. 17% of such companies are worried that they may not survive three months. Small studios are in the worst position.

Internet: We Use 40 Times More Data Than 10 Years Ago

Kep Keeper, 16 April 2020, 15:26

We watch a YouTube video in 4K in the morning, listen to music on Spotify when returning from work, and in the evening a show on Netflix. All day long we are accompanied by the Internet, more and more Internet. Over the last decade we've been used 40 times more data bandwith than in 2010.

Supercomputer Will Provide Breakthrough in Fight Against Coronavirus

Conrad Hazi, 20 March 2020, 13:43

Researchers at Oak Ridge National Laboratory used the world's most powerful supercomputer to research of coronavirus. Using appropriate models and its tremendous computing power, the machine identified 77 substances potentially effective against SARS-CoV-2.

Gaming Becomes Main Entertainment in Time of Coronavirus

Peter Doron, 18 March 2020, 12:31

Gamers are playing like there's no tomorrow during the quarantine - US web traffic related to this form of entertainment has increased by up to 75%. Streaming platforms are also more popular.