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News video games 17 June 2021, 12:48

author: Adrian Werner

Everwild in Trouble, Big Enough to Cause a Reboot

Reports have appeared in the web, according to which the development of Everwild, the new IP from studio Rare, has been rebooted. The change in the vision of the project is so big that work on it will last until 2024.

REPORTS IN A NUTSHELL:
  1. Work on Everwild has been rebooted;
  2. So much was changed that the work was started practically from scratch;
  3. That's why the release is planned only for 2024;
  4. After the reboot, the project was given to one of the greatest veterans of studio Rare.

Xbox & Bethesda Games Showcase turned out to be one of the best events of E3 2021, but many viewers pointed out that Everwild, the new IP from Rare, did not appear in the show. VGC published some interesting reports suggesting that the game will be released only in a few years.

According to the sources, Everwild has been rebooted and the release is not planned until 2024. The entire game was said to be completely reworked, both in terms of mechanics and graphics. Rare still needs a lot of time to complete the project, because the scale of changes is so large that in practice the development was started almost from scratch.

The decision about the reboot is said to have been made at the end of last year, after Simon Woodroffe, who was the creative director of Everwild, left the studio.

Despite the problems, the developers are quite optimistic about the project. The team responsible for Everwild is now headed by Gregg Mayles, one of Rare's greatest veterans, who designed such hits as Donkey Kong Country, Banjo-Kazooie or Sea of Thieves. Studio's employees are confident that they will be able to complete the work by 2024 and the new vision of the title will be a success.

Everwild was officially announced in November 2019, but before that the project was said to have spent many years in the prototype phase.

  1. Rare - official website
  2. Microsoft - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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Everwild

Everwild