- Blink: teleportation.
- Shift: movement with simple animation showing the way to the indicated location.
- Continuous: smooth movement based on the position of the player's head or hand (optional).
Valve has released three new gameplays from Half-Life: Alyx, a new installment of the iconic series, this time developed exclusively for VR technology. The videos give a good idea of what the production will offer in terms of gameplay.
A particularly interesting aspect of these materials is that each of them shows a different mechanism of movement. In the first one, it resembles teleporting over short distances. This is not a realistic solution, but it works well in action even for people who get dizzy from virtual reality. For this reason, it is often used by artists specializing in VR.
The second gameplay shows a smooth movement system, like those of classic FPS games. The third can be described as a hybrid of the two previous solutions. In it, the player indicates where their character will go, but the arrival will be shown in the form of an animation, not instant teleportation.
All three videos also show different parts of the story campaign, so it's worthwhile to watch each of them, even if you're not interested in the differences in movement mechanics. The gameplays show, among other things, combat, an impressive system of interaction with the environment and puzzle solving. Separate gameplay was published by IGN and is a more extensive version of the section shown in the first video from Valve. In addition, it enables us to see the switching between different movement systems.
Let's recall that Half-Life: Alyx is coming exclusively to PC. The game will require VR goggles and support Valve Index, HTC Vive and Oculus Rift devices. The launch is scheduled for March 23, this year.
For now the developers have provided only minimum hardware requirements, so we still don't know what kind of PC will be needed to squeeze out of the game everything it has to offer.
- Half-Life: Alyx - official website