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News video games 06 March 2022, 15:00

author: Adrian Werner

Halo Infinite's Co-op Mode Delayed

We have bad news for Halo Infinite fans. 343 Industries has announced that the release of the co-op mode has been delayed.

The development of Halo Infinite is not going as planned. The team at 343 Industries parted with the game's lead multiplayer designer, and the developers have announced that the release of the co-op mode has been delayed.

Problems for Halo Infinite creators

  1. 343 Industries has announced that the co-op mode will not debut with the launch of season two on May 3, as previously announced.
  2. The developers assure that work on the co-op mode is progressing at a good pace and there are still plans to release it during the second season.
  3. Andrew Witts, who led the team responsible for multiplayer in Halo Infinite, has announced his departure from 343 Industries.
  4. It is unclear if the delay of the co-op mode is related to Witts' departure.

The developers also had a handful of good news. Work on the Forge mode, which will enable us to create our own maps and gameplay variants, is said to be going well. 343 Industries has started to allow selected members of the community to test it, and their suggestions will influence the final shape of the mode.

In addition, a group of developers at the studio is already working on the third season of Halo infinite, but for now 343 Industries is not ready to reveal what it will offer.

As you may remember, the free multiplayer mode of Halo Infinite debuted in November 2021, and the paid story campaign was released in December. The game was released on PC, Xbox One and Xbox Series X/S. It is also available via Game Pass subscription on both PC and consoles.

  1. Halo Infinite Review. Say 'Hello' to Successful Reboot!
  2. Halo Infinite - game guide
  3. Halo - official website

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.