At the end of May, Blackbird Interactive announced that the release of the third installment of the RTS series Homeworld has been postponed to February 2024. And now, in compensation for this undoubtedly disappointing news, the developers have released a wealth of information about their upcoming work. As the materials made available on Steam are numerous, we have collected only a few of the most important issues, which you can read further in the news.
While the first two parts of Homeworld had cutscenes consisting mainly of static 2D images, storyline scenes in the third part are fully rendered and include modeled 3D characters crucial to the game's plot.
When it comes to sound, the developers of Homeworld 3 had one main goal: to "humanize the fleet." To this end the game will include a dialogue system, which should have the effect of enlivening the vastness of space.
Each ship in the game will have two voices. The first - the main one - will convey the most important information. It will be heard no matter how far away we are from it. The second, on the other hand, is designed to create the right atmosphere. It will be heard only when we approach a particular ship. Conversations between units will take place regardless of whether we hear them or not.
The developers also described how they used the capabilities of Unreal Engine 4 to generate lighting and its interaction with materials in space. They also boasted about the use of a new nebula generation system to give players the ability to hide their ships in gas clouds during times of danger..
If you want to know more details about Homeworld 3, you can do so by clicking on this link.
Finally, let us remind that Homeworld 3 is heading exclusively for PC.