Starfield has clearly become more beautiful since last year's presentation. The price for this, however, may be difficult for many console gamers to accept.
The biggest star of yesterday's Xbox Games Showcase was Starfield. Everyone expected it to be a major production, but nevertheless the quality of the project presented was a pleasant surprise. However, Bethesda would not be itself if it did not leave a fly in the ointment.
It's easy to believe Todd Howard's words that the decision on the 30 fps limit was made because of the desire for prettier graphics in Startfield - many sections of the game have become significantly more beautiful compared to last year's show.
This can be seen well in the above comparison - the same location now has noticeably more objects and details. Lighting has also been improved.
Facelift was given also to the characters, which now look more natural.

On Reddit you can find a noteworthy set of screenshots from yesterday's videos, which show well the beauty of this game
Starfield is heading to PC, Xbox Series S and Xbox Series X. The release will take place on September 6, this year The game will also be available on Game Pass, both on PC and Xbox consoles.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.