Unity has temporarily closed its two offices in response to 'serious death threats,' perhaps received after recent reports about the company's CEO.
To say that announcement of of Unity Technologies' license changes was received coldly is quite an understatement. I don't think a single developer or gamer applauded the decision by the developers of the popular engine, and most made it clear what they thought of Unity Technologies' controversial ideas.
However, some probably overreacted. Unity temporarily closed its Austin and San Francisco branches after receiving "death threats," the company said, as reported in a statement to Bloomberg news agency.

Thus, the meeting with employees scheduled for this morning was also canceled. It was to be led by CEO John Riccitiello, and it is possible that he was the recepient of the threats.
While this is just speculation, it's easy to imagine that Riccitiello's latest move was the final straw and someone very passionate has decided it's time to reach for drastic measures. Not that it could force him to abandon those plans, much less his position as chairman, since according to company's official documents, he is "central to the overall management, as well as the continued development of the company's platform, culture and strategic direction."
It also falls to mention that more and more studios and industry representatives are issuing statements condemning Unity Technologies or even abandoning the company's engine in favor of other technologies. Devolver Digital and developers of Cult of the Lamb, Among Us etc. have been joined by teams such as Red Hook Studios (Darkest Dungeon), Kinetic Games, (Phasmophobia), Galvanic (Wizard with a Gun), creators of Road to Vostok and the Wholesome Games organization.
What's more (via Gamesindustry.biz), sixteen developers have decided to teach Unity Technologies a lesson by opting out of the Unity Ads program and the IronSource SDK in all their titles. The originators also issued a letter condemning the company and urging other studios to follow their example.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).