The Old Tribes Prey Guide (2006)
Last update: 11 May 2016
After going through the door, you'll find yourself in a gigantic room (#173) full of enemy snipers. You can deal with them now, using the alternative fire mode of your standard weapon, or try to get them later (there's a perfect spot for that nearby, we'll get to that). Whichever way you chose, go through the next door.
The corridor is controlled by laser detectors (#174). Crossing them turns on the turret nearby. Spirit walk across to the other side and use the button (#175).
There's a door on the right, which will lead you the next part of the complex, but first go across the whole corridor and enter the room at its end (#176). Defeat the technicians and load the energy gun in an appropriate spot. You'll find a passage to a small room in which you'll see a button turning on the portal (#177). If you cross the round gate, you'll find another spot to refill your energy gun (#178). There's a slanted platform behind the door, you can use it to safely defeat all the enemies. If you haven't dealt with the snipers before, do it now. In other case, get back to the corridor filled with detectors.
Enter the central door and use the switch (#179) to turn on the wall walk. Cross to the other side and enter the next building, first deactivating the force field (#180). The room is being controlled by identical detectors as before, so spirit walk further to find a deactivation switch. The next door will take you to another platform.
Time for a new type of enemy - a strange, levitating creature (#181) that shoots rockets. Get rid of him and the snipers around, and then reach the door to the other side of the bridge. Spirit walk to deactivate even more detectors (#182). The door at the end of the corridor lead you to a room with a portal in it (#183). Cross it to get to a control room, where you'll find a switch that activates the wall walk (#184). Use it and get back to the corridor where you deactivated the detectors.
Get to the central door. Spirit walk and go along the glowing path (#185) to get to the other side. Use the switch (#186) and get back to the barrier. Use another panel (#187) and get back to your body.
Use the wall walk to get to another building. Turn off the laser detectors by spirit walking and go further. You'll see another path, leading straight up (#188).
Go forth and jump from the ceiling to the platform. Use the pipes (#189) and turn right, jump down to another platform (#190). There's a few enemies in here, so keep your head up. When you're done with them, use the door at the end of the path and open the portal (#191).
You'll get to a small room with a shuttle landing site. Start the ship and go forth, using the hatches that open before you. You'll reach a huge room (#192). Land and leave Tommy's body. Use the glowing paths (#193) to run up and use the switch (#194). Get back to the shuttle and fly straight up.
In this room there are 4 landing sites, with two of them blocked by a force field. To get out of here, you'll have to use the grabbing ray.
Start by landing on the platform shown on #195. Use the switch (#196) and notice that the barrier protecting one of the blocks is going up. Shoot the cover (#197) to destroy it, and then go back to the shuttle. Grab the block (#198).
You'll have to do the same thing with two other platform (#199). In order to get to the last ones, land near the barrier and spirit walk. Turn off the force field using the switch nearby (#200). Grab the second block and then repeat the whole procedure with the third one, defeating all the opposing enemies. When all the block are out of their places, fly straight up and enter the air vent (#201).
Just near the fire coming out of one of the pipes, there's a tunnel protected by some enemies. Take care of them and fly forwards. In the next room, use the grab-ray to remove the junk blocking the way (#202), then enter.
You'll find the last landing site on this level. When you leave the ship, head to the door and turn right at the junction. Approach the guard (#203), and you'll be let inside. After a short talk with the rebel's leader (#204), she will open a portal for you. Use it.