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Sacred 3 Game Guide by gamepressure.com

Sacred 3 Game Guide

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Marak, Safiri warrior | Characters Sacred 3 Guide

Last update: 11 May 2016

Marak is a powerful warrior. - Marak, Safiri warrior - Characters - Sacred 3 - Game Guide and Walkthrough
Marak is a powerful warrior.

"Marak loves the first line of the battle and handles hordes of enemies down, with his destructive two-handed weapon. Thanks to the Sun energy, he is capable of taking on tremendous damage and deal tenfold more. He is used to defending the people of his village against raiders so, he is a natural shield for his allies."

Marak's description conveys his true nature - it is an ideal choice for the players that want to fight at close quarters and attack multiple enemies with his powerful weapon. Good Weapons and interesting battle arts will surely come in handy, during the offensive playing style.

Combat art

Stampede is perfect for many tight situations - Marak, Safiri warrior - Characters - Sacred 3 - Game Guide and Walkthrough
Stampede is perfect for many tight situations

Marak is a character that is designed to fight at close range. He is ideal to dash in the midst of the enemies and chopping them with his two- handed weapon. For this reason, he is often exposed to taking lots of damage - it is a good idea to remember about dodging, which will enable you to escape from attacks. From among the battle arts, I especially recommend Stampede - it allows you to dash between spots and, if necessary, deal considerable damage to the enemy. Also, I recommend Inferno, which makes the character whirl for an extended time, which is excellent against groups of enemies. What weapon you select is not that important - their statistics are quite similar and playing itself does not change that much, regardless of what weapon you are using. Cleaver of the Sun seems to be an excellent choice at higher experience levels - the last upgrade allows you to obtain health orbs more often, or to deal much more damage to the severed enemies. All of this is going to be useful in the first line of the battle.

Light battle arts

Name

Possible upgrades

Description

Gust of fire

Arsonist (lvl 2, increases damage from fire by 50%)

Great Flame (lvl 12, increases range by 50%)

Burner (lvl 12, doubles damage but decreases range by a half)

Conflagration (lvl 20, doubles the time the enemies burn),

Flamethrower (lvl 33, increases range by 50%),

Napalm (lvl 33, doubles damage)

Attacks with a wave of heat, whose main asset is setting them on fire and breaking their attacks. Depending on the abilities selected, the flame either has a long range (useful against weak enemies) or increased damage which is, unfortunately, dealt over a small area.

Burning blade(lvl 3)

Spell (lvl 7, increases damage by 20% and the speed of attack by 50%)

Super charge (lvl 14, increases damage by 40%)

Energize (lvl 14, increases range)

Proliferation (lvl 25, increases damage by 20%, and range by a half)

Flame (lvl 37, the hit opponents burn for a moment more and take damage)

Charge (lvl 37, Damage increased by 20%, and range by a half)

throwing the burning axe at the enemies is a very good attack - it deals lots of damage and breaks the enemy defenses. An additional asset is that you can attack at some distance. Due to the good range, it is a good idea to increase damage dealt by the attack - Super charge and Energize is a choice that is worth considering.

Stampede (lvl 5)

Destructive ram (lvl 11, doubles the chance of a critical hit)

Power full (lvl 17, increases damage by 20% and pushes the enemy away)

Flame run (lvl 17, increases range by a half and damage by 10%)

Great reflect (lvl 26, increases damage by 30%)

Charged stampede (lvl 39, the attack ends in an explosion, which deals additional damage)

Scorched earth (lvl 39, the targets hit burn for a little longer and take damage)

An excellent attack that deals lots of damage. It is especially useful in passages and when monsters have just appeared in the battlefield. Its main advantage is a bit different, though - it allows you to dash between opponents, attack with a leap and also and also for a quick escape, if cornered . All of this makes it an excellent choice.

Seismic wave (lvl 8)

Shock (lvl 15, an additional explosion, increases damage by 30%)

Tear (lvl 22, increases damage by 30%)

Planetary tremors (lvl 20, increases range by 50%)

Explosive equilibrium (lvl 31, partially returns the cost of a missed attack)

Aftershock (lvl 42, explosions leave burning sparks that deal damage to the enemies within reach)

Magma (lvl 42, the targets hit burn for a little longer and take damage)

Sends out shockwaves that repel the enemies to a certain distance. The huge upside of this attack is the number of uses, with the energy bar fully charged - surpasses al of the other attacks. This allows you to make a real bloodshed and wipe out, literally, the incoming enemy groups. A small downside is that you need to position yourself appropriately, for the attack to have the intended effect and you need to have enough energy, because a single use of the wave is neither effective, nor impressive.

Heavy combat arts

The whirling Marak decimates the enemy effectively. - Marak, Safiri warrior - Characters - Sacred 3 - Game Guide and Walkthrough
The whirling Marak decimates the enemy effectively.

Name

Possible upgrades

Description

Stomp

Explosive stomp (lvl 4, the hit enemies catch on fire and receive additional damage, also, increases the range to which the enemies are repelled)

Explosion (lvl 13, increases range by 30%)

Precise blow (increases damage dealt by a half, and decreases the range of the attack by 20%)

thick skin (lvl 21, the player is temporarily invulnerable to damage, while attacking. Additionally, the attack is stringer by 30%)

Burn (lvl 32, doubles the time over which the enemies burn)

Crater (lvl 32, repels the enemies to a longer distance and increases damage by 20%)

A very good attack, with a good area of effect - damage is dealt to all the enemies around the hero. The upgrades make it possible to increases the area of effect, which makes the circle around the hero wider - it is a huge advantage of this attack, which facilitates the elimination of large groups of enemies. I recommend that you do increase range, at the cost of raising damage dealt, which can be partially made up for with the Crater.

Inferno (lvl 2)

Sun heat (lvl 10, increases range by 30%)

Red tornado (lvl 18, during the attack increases movement speed by 50%)

Crushing blows (lvl 18, the attack stuns the enemies and deals 30% more damage to bosses.)

Mastery (lvl 27, increases damage by 10% and decreases cost in energy by 20%)

Eruption (lvl 36, the targets hit burn for a little longer and take damage)

Hurricane of flames (lvl 36, increases chances of critical hits by 100%)

An excellent attack - the character starts whirling and deals damage in all directions to all within reach. During the attack, you can move in any direction. An ideal attack for elimination of groups of enemies or for changing positions quickly. Thanks to the high amount of charges, low damage deal by this attack is made up for by the duration of the attack.

Meteor storm (lvl 6)

Rain of comets (lvl 16, increases chances of a critical hit by 100%)

Strong blow (lvl 23, increases range by 50%)

Shooting stars (lvl 23, increases damage by 30%)

Starry sky (lvl 29, the duration of the attack increases by 50%)

Rain of asteroids (lvl 44, increases damage by 50%, and increases the cost in energy by 30%)

Purple skies (lvl 44, increases the amount of meteorites by 50%)

After you use the attack, meteorites start to fall around the character and deal damage to the nearby creatures. The upside of the attack is that you can move after, you launch it, and swing your sword. Thanks to this, the meteorites are a sort of reinforcement for your attacks. There is a small disadvantage, though. The meteorites do not always hit the enemies and,, additionally, you need to be standing close to them, which increases the risk of taking a strong blow. Does not work too well against single enemies but, against groups of opponents it is effective, indeed.

Armoring

Name

Possible upgrades

Description

Heat of forge

Hammer time (lvl 4, increases damage by 20%)

Prospector (lvl 12, increases chances of a critical hit by 100%)

Sun alloy (lvl 12,15% an opportunity to obtain a big energy orb)

Wall crusher (lvl 20, bashing results in super shield break)

Anvil (lvl 33, increases damage by 20%)

Forge clap (lvl 33, doubles damage from bashing)

The weapon is available since the very beginning of the game. You can upgrade it after you complete: THE RESERVOIR IN KHORAD, ICECREEK SANCTUARY, AZABRAK RUINS.

Cleaver of the Sun

Grindstone (lvl 4, increases damage by 20%)

Burning blade (lvl 12, increases chance of a critical hit by 100%)

Blade of light (lvl 12, increases range by 30%)

Flame reaper (lvl 20, bashing results in super shield break)

Life-giving sun (lvl 33, every third attack ensures 20% chances of obtaining the health orb)

Executioner's sentence (lvl 33, a critical hit deals three times more damage to enemies with less than 30% of health)

The weapon becomes available after you complete VORIOS. You can upgrade it by completing the following quests: N'AQUALI, BRAVEROCK, GREY VEIL.

Starmasher

the magic of starry night (lvl 4, increases damage by 20%)

Steamer (lvl 12, increases damage by 10%, by 30% against the stunned enemies)

Beyond the horizon (lvl 12, increases the weapon's range by a half)

Strong blow (lvl 20, bashing results in super shield break)

Meteorite (lvl 33, every third attack repels enemies to a longer distance and deals 40% more damage)

Start blow (lvl 33, the duration of stun is doubled)

The weapon becomes available after the completion of: QUAY OF PELIAS. You can upgrade it after you complete: MINES OF ALKAZAB, ENIGMARA FORTRESS, ASHGAR.

You can unlock the successive weapons by completing quests in the main campaign and the upgrades depend on your experience level. The choice of weapon has no major bearing on the game itself - their statistics are similar and the effects that you obtain after upgrading do not differ from each other that much.

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