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Essays 23 September 2019, 16:43

author: Julia Dragovic

Undercover agents and astronauts are hired through the Internet. 13 lessons The Sims taught us about life

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Transparency policy. The sims are not messing around – astronauts, criminals, influencers, secret agents, and other professions that should in theory be very exclusive, are at your fingertips. - 13 Rules of Life According to The Sims - dokument - 2019-09-23
Transparency policy. The sims are not messing around – astronauts, criminals, influencers, secret agents, and other professions that should in theory be very exclusive, are at your fingertips.

Area 51 was secret, and what did that lead to? Storms, movies, books, conspiracy theories. Nothing good, simply put. The public opinion is perfectly aware of everything that's going on there, by the way, and it's just that the government is denying it. Trying to pull wool over our eyes with unreliable stories about some off-limits air base. All this mess led to the aliens moving to Sixam (did you think they were still in Nevada? Bah!). At lest no one's bothering them anymore. And why all the fuss, why playing cat and mouse? After all, each of us can become an agent and find out everything themselves.

Imagine this mundane situation: you are reading a newspaper, or surfing the Internet, flipping through job ads in search of a barista gig, and then your attention is riveted by the announcement of a career in a secret service. Most people would think it's a joke. But not you. You've played The Sims, you know how the world works. Government excuses will not distract you. You just pick up the phone, make one call, and the post is yours. You have a dream job, and the secrets are safe with you.

It's common knowledge that neither experience, nor engineering skills are as useful on a space station as the number of friends. Simple? Dead simple. The world is your oyster!

Julia Dragovic

Julia Dragovic

She studied philosophy and philology and honed her writing skills by producing hundreds of assignments. She has been a journalist at Gamepressure since 2019, first writing in the newsroom, then becoming a columnist and reviewer, and eventually, a full-time editor of our game guides. She has been playing games for as long as she can remember – everything except shooters and RTSs. An ailurophile, fan of The Sims and concrete. When she's not clearing maps of collectibles or playing simulators of everything, economic strategies, RPGs (including table-top) or romantic indie games, Julia explores cities in different countries with her camera, searching for brutalist architecture and post-communist relics.

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