Control: After the story ends... (Ending)
In the next section of our guide to Control you will learn what happens after the storyline ends. Can you continue the adventure during the endgame? Or maybe you will find more missions?

Beating Take Control mission ends the Control's plot. However, the end of the game obviously shows that there is still a lot of work and adventure ahead of Jesse. Of the little things, your character unlocks the Assistant outfit in the office, and the Director outfit.
Your character can, of course, continue to search the Office - this is the endgame. You can look for hidden locations, complete side missions, or to collect the various collectibles scattered around the game world. On top of that, the character will have quite a few new remarks about the locations.
It is definitely worth focusing on the missions, side quests and completing them - many of them are really interesting and allow you to conduct some very difficult fights with optional bosses. These challenges are much harder than the ones in the story campaign. Of course, you can also complete the board countermeasures and create Astral constructs, or create new modifications for your character.
If you have The Foundation and AWE DLCs, now is the perfect moment to complete them. Playing as Jesse with all the main skills unlocked will help a lot.
- Control Guide
- Control: Walkthrough
- Control: Main Quests
- Control: Main story missions - list
- Control: Welcome to the Oldest House - walkthrough
- Control: Unknown Caller - walkthrough
- Control: Directorial Override - walkthrough
- Control: Old boy's club - walkthrough
- Control: Threshold - walkthrough
- Control: My brother's keeper - walkthrough
- Control: The Face of the Enemy - walkthrough
- Control: Finnish Tango - walkthrough
- Control: Polaris - walkthrough
- Control: Take Control - walkthrough
- Control: After the story ends... (Ending)
- Control: Main Quests
- Control: Walkthrough
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