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Need for Speed: Porsche Unleashed - Verok’s Patch v.1.0.6 - Game mod - Download

The file Verok’s Patch v.1.0.6 is a modification for Need for Speed: Porsche Unleashed, a(n) racing game. Download for free.

file typeGame mod

file size2.3 MB


(last 7 days)46

last updateWednesday, March 6, 2024

Free download

Report problems with download to [email protected]

Verok’s Patch is a mod for Need for Speed: Porsche Unleashed, created by Verok.


The mod fixes a lot of issues this game has on modern PCs. While this patch was never completely finished yet, it’s still most playable than any others over the net. If you want to play Need for Speed: Porsche Unleashed today you NEED this mod!

This patch includes several patched EA Thrash (3rash) renderers for DirectX and Glide (nGlide). Also it includes my own created OpenGL 1.1/3.0 renderer.

This patch also includes configuration utility to customize patch options, like selecting graphic renderer, switching windowed mode on/off and etc.

Some features and fixes lited below. And also some of the problems which are still need to fix.

Features & Fixes:

  1. patch is based on last official v3.5 patch and includes all 4 official extra cars (928, 959, GT2 and GT3)
  2. CD check has been removed
  3. removed all registry linkage, so game is fully portable now
  4. added option to select several 3rash API renderers (DirectX, Glide and OpenGL)
  5. added option to select game Language (English, Spanish, German, French, Italian, Swedish snd Brazilian Portuguese)
  6. game supports windowed mode
  7. game Menus and Movies render in 32 bpp mode
  8. game Menus and Races render in native desktop resolution. This option can be switched off (on by default).
  9. game supports widescreen resolutions (16:9, 16:10, etc)
  10. game supports more screen resolutions than before
  11. implemented proper widescreen support with correct FOV
  12. removed gimme.dll linkage (which has memory lag) and game decodes driver avatars by it own. So no needs to use EmulateHeap compability now
  13. CPU time calculation was replaced by new one, so race starts faster
  14. increaced CPU limits from 2GHz up to 4GHz
  15. proper textures details due to replaced CPU calculation (2 GHz limitation)
  16. proper hands moving while switching gears and pressing horn, due to replaced CPU calculation (2 GHz limitation)
  17. fixed game crash on Normandie track. No needs to replace sky for this track.
  18. Lens Flare disappears much less frequently
  19. proper ZBias calculation for Glide renderer, so car backlights are shadowed under treees
  20. game uses much more higher exterior and interior car detail level, same as in garage (check Boxter seats and wipes)
  21. cars LOD model has been replaced due to adding 2 hidden highest car detail levels
  22. movements Carrera spoilers are visible now from interior (driver) position.
  23. removed widescreen option from Graphics menu
  24. enabled hidden Texute Detail option. Hightest value disables texture mipmaping mode
  25. imlemented texure filtering for menu elements and fonts
  26. added option to disable filtering for all textures
  27. fixed missed / not lighted interior dashboards at night time
  28. added option for Car Control after finish line

Problems & Issues:

  1. on some PC, CPU problem still persist. To resolve this issue you can manualy set fake CPU frequency via patch configuration utility
  2. if your game crashes after returning from race to game menu - set 16 bpp compatibility mode for game exe
  3. as game uses garage car detail level, some Carrera spoilers designed not well (see gallery). If it's nervious you, please reduce car detail in Graphics menu


download package

extract its content (by using "NFS" password), into your game root by replacing old files launch config.exe to make sure all options are correct for you

launch game via nfs5.exe or via config.exe by pressing "Save and launch" button

Thrash (3rash) renderers:

dx7 - Thrash API v107 renderer for DirectX 7 - patched by VEG

glide3x - Thrash API v107 renderer for Glide 3 - patched by Verok

nglide - Thrash API v107 renderer for nGlide v1.05 wrapper

opengl1 - Thrash API v107 renderer for OpenGL 1.1 - developed by Verok

opengl3 - Thrash API v107 renderer for OpenGL 3.0 - developed by Verok

  • Last update: Wednesday, March 6, 2024
  • Genre: Racing
  • File size: 2.3 MB
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