The file Full Random Campaign Start v.3.0 is a modification for BattleTech, a(n) strategy game. Download for free.
File Type: Game Mod
File Size: 15.7 KB
Last Update: January 1, 2019
Downloads: 584
Last 7 days: 2
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Full Random Campaign Start is a mod for BattleTech, created by don Zappo and gnivler
Description:
Gives random mechs and mechwarriors at game start.
**SUMMARY**
Now start with random Mechs or Mercenaries at the start of the campaign! This allows for either fully random mechs where you can define the lance size, tonnage range, and a maximum tonnage per mech allowance. Also includes a tonnage range for the "traditional" mech randomizer where youcan input a list of mechs and specify amongst weight classes.
**NOTES**
If your settings cannot build a valid lance, then you will be given a lance of spiders! If this happens, take a close look at your settings and figure out what is wrong.
There is an optional difficulty file included for download that will allow you to select a different ancestral mech during a Custom Campaign.
**SETTINGS**
Global toggles that effect both types of randomizers. FullRandomMode: true for complete randomization, false for Original
Method Randomization.
FullRandomMode: true | true for Full Random Mode, false for Traditional Randome Mode
MinimumStartingWeight: 160 | Specify weight range for lance
MaximumStartingWeight: 170 |
NumberRandomRonin: 3 | How many random Ronin from the global pool in starting pool
NumberProceduralPilots: 0 | How many random rookie pilots in starting pool
RemoveAncestralMech: false | false - start with Ancestral BJ-1
MechPercentageStartingCost: 0 | What percentage to pay of your starting Mech's value.
**Specify which Ronin you want to have in your game to start. NumberRoninFromList will specify how many Ronin will be randomly selected from amongst this list.*
NumberRoninFromList: 1 | How many ronin will be randomly selected from the following list
StartingRonin: | List of Ronin. Default is vanilla pilots
"pilot_sim_starter_medusa",
"pilot_sim_starter_behemoth",
"pilot_sim_starter_dekker",
"pilot_sim_starter_glitch"
*Settings for Full Random Mode. Maximum Lance Size = 6.*
MinimimumLanceSize: 5 | Specify minimum and maximum lance size to start
MaximumLanceSize: 6 | MaximumMechWeight: 45Heaviest mech that you can start with
AllowDuplicateChassis: false | Can you get more than one of the same chassis type?
AllowCustomMechs: false | In case you add custom mechs you can disable them to start
IgnoreAncestralMech: false | Exclude the Ancestral mech from tonnage and lance size calculations.
ExcludedMechs: [] | Create a list of mechs to be excluded from appearing in your lance.
*Settings for Original Method. Use this method to input specific mechs to be randomized amongst. Also, this allows precise control of mech weight classes.*
NumberAssaultMechs: 0 | How many of each weight class to start with
NumberHeavyMechs: 0 |
NumberMediumMechs: 3 |
NumberLightMechs: 1 |
Only mechs in these lists will be used for lance creation
"LightMechsPossible":
"mechdef_locust_LCT-1M",
"mechdef_locust_LCT-1S",
"mechdef_locust_LCT-1V",
"mechdef_locust_LCT-1E",
"mechdef_locust_LCT-3V",
"mechdef_commando_COM-1B",
"mechdef_commando_COM-1C",
"mechdef_commando_COM-1D",
"mechdef_commando_COM-2D",
"mechdef_commando_COM-3A",
"mechdef_spider_SDR-5V",
"mechdef_spider_SDR-5D",
"mechdef_spider_SDR-5K",
"mechdef_urbanmech_UM-R60",
"mechdef_urbanmech_UM-R60C",
"mechdef_urbanmech_UM-R60L",
"mechdef_urbanmech_UM-R60X",
"mechdef_firestarter_FS9-H",
"mechdef_firestarter_FS9-A",
"mechdef_firestarter_FS9-K",
"mechdef_firestarter_FS9-M",
"mechdef_jenner_JR7-D",
"mechdef_jenner_JR7-A",
"mechdef_jenner_JR7-F",
"mechdef_panther_PNT-9R",
"mechdef_panther_PNT-8Z",
"mechdef_panther_PNT-9ALAG"
"MediumMechsPossible":
"mechdef_blackjack_BJ-1",
"mechdef_blackjack_BJ-1DB",
"mechdef_blackjack_BJ-1DC",
"mechdef_blackjack_BJ-1X",
"mechdef_cicada_CDA-3C",
"mechdef_cicada_CDA-2B",
"mechdef_cicada_CDA-2A",
"mechdef_vindicator_VND-1R",
"mechdef_vindicator_VND-1AA",
"mechdef_vindicator_VND-1X"
"HeavyMechsPossible":
"mechdef_blackknight_BL-6-KNT",
"mechdef_cataphract_CTF-1X",
"mechdef_catapult_CPLT-C1",
"mechdef_catapult_CPLT-K2",
"mechdef_dragon_DRG-1N",
"mechdef_grasshopper_GHR-5H",
"mechdef_jagermech_JM6-A",
"mechdef_jagermech_JM6-S",
"mechdef_orion_ON1-K",
"mechdef_orion_ON1-V",
"mechdef_quickdraw_QKD-4G",
"mechdef_quickdraw_QKD-5A",
"mechdef_thunderbolt_TDR-5S",
"mechdef_thunderbolt_TDR-5SE",
"mechdef_thunderbolt_TDR-5SS"
"AssaultMechsPossible":
"mechdef_atlas_AS7-D",
"mechdef_awesome_AWS-8Q",
"mechdef_awesome_AWS-8T",
"mechdef_banshee_BNC-3E",
"mechdef_banshee_BNC-3M",
"mechdef_battlemaster_BLR-1G",
"mechdef_highlander_HGN-733",
"mechdef_highlander_HGN-733P",
"mechdef_kingcrab_KGC-0000",
"mechdef_stalker_STK-3F",
"mechdef_victor_VTR-9B",
"mechdef_victor_VTR-9S",
"mechdef_zeus_ZEU-6S"
***INSTALLATION INSTRUCTIONS***
Requires BTML and ModTeck
Unzip folder into your BATTLETECH\Mods folder.
Profit
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