Weapon Slots. 10 Zelda Breath of the Wild Features We'd Love to See Return in Hyrule Warriors: Age of Calamity

Matt Buckley

10 Zelda Breath of the Wild Features We'd Love to See Return in Hyrule Warriors: Age of Calamity
10 Zelda Breath of the Wild Features We'd Love to See Return in Hyrule Warriors: Age of Calamity.

Weapon Slots

The excellent variety of Breath of the Wild owes a lot to the ability to pick up almost anything from a broom to a skeleton arm and use it as a weapon. I’ll admit, it makes sense that the broom and skeleton arm might not make it into Age of Calamity as weapons, but what I do hope for is that each character has some decent variety in terms of the available weapons.

Each hero from the world of Breath of the Wild has their signature weapon. Link of course has his Master Sword, Mipha has her Lightscale Trident, Urbosa has her Scimitar of the Seven, Revali has his Great Eagle Bow, and Daruk has his Cobble Crusher. 

My hope for Age of Calamity is that Link will be able to pull out a bow and arrow, or a spear, rather than just the classic sword and shield. I think it would also be awesome to be able to knock weapons out of an enemy’s hands and then pick them up to use them against their owners. This just feels like a very important aspect to Breath of the Wild’s combat that I hope isn’t lost in Age of Calamity.

Shield Surfing

Perhaps my favorite mode of transportation from Breath of the Wild, though admittedly not the most practical, is shield surfing. It breaks shields, it’s dangerous, and it’s difficult to control – but it is also incredibly fun.

I still remember when I discovered that I could shoot arrows while shield surfing, which of course led to about an hour of surfing down a hill towards unaware bokoblins, using up all my arrows, and breaking all my shields. Worth it.

It’s probably a lot to ask from Age of Calamity devs to add this to the game. It’s such an unnecessary addition to Breath of the Wild, but that’s what made it so charming. If Age of Calamity will let me surf a shield into battle, I’ll be incredibly happy.

Matt Buckley

Author: Matt Buckley

Matt has been writing for Gamepressure since 2020, and currently lives in San Diego, CA. Like any good gamer, he has a Steam wishlist of over three hundred games and a growing backlog that he swears he’ll get through someday. Aside from daily news stories, Matt also interviews developers and writes game reviews. Some of Matt’s recent favorites include Arco, Neva, Cocoon, Animal Well, Baldur’s Gate 3, and Tears of the Kingdom. Generally, Matt likes games that let you explore a world, tell a compelling story, and challenge you to think in different ways.