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The Witcher 4 Essays

Essays 30 March 2022, 19:35

author: Darius Matusiak

What We Want From The Witcher 4. Our Expectations From CDPR's New Game

The Witcher 4 has been announced! Will it be the best? We don't know. What will it even be about? We have no idea either. But we do know what we'd like it to be in certain respects. Here's our wish list.

Table of Contents

Modding tools made by CDPR

RPGs aren't just one-time, go-and-forget games. They are designed to be completed several times, with all kinds of choices to make – and then, modders enter the fray. Skyrim is a great example of how much of a longevity the right modding tools can provide to a game. These were amiss in the Wild Hunt and Cyberpunk 2077, so great, ambitious fan projects can only be created on the Witcher 2's engine – and that's kind of absurd.

Although talented people can always cope somehow on the PC version, it's not the same as the official toolkit that allows for much more, also on consoles. It's still hard to say what it will look like with Unreal Engine 5, as games powered by the new tech from Epic Games are still to be released, but we hope that three time is ineed a charm, and that the devs will be able to support the community more.

Pampered mechanics

We would also hate to complain about the basic stuff in the new game. CDPR usually has a problem with UI and menus legibility. The Witcher 3 needed a few patches to finally sort all of that out, and Cyberpunk 2077... still gets it very wrong. So it's worth thinking about introducing a genuine new quality here, legible not only on PC. Another issue is the combat mechanics.

You can find as many complaints online as to how bad the combat in The Witcher 3 was, but there's as many people saying that it was perfectly fine – one way or the other, there's certainly room for improvement, for example when it comes to applying oils. We also have had enough of the witcher senses. Too many games have used this exact mechanic, and it's generally taking the easiest way out. Why not turn it into more of a mechanic than a screen filter, something that would be a little bit challenging, allowing us to see stuff invisible to mere mortals.

Gwent 4.0

The Witcher 3: Wild Hunt without gwent? Bah! We hope that the fourth part will also include an epic minigame that will be addictive enough to become a standalone title. It doesn't necessarily have to be an improved version of Gwent, it doesn't necessarily have to be a card game. It can also be some form of a board game, as recently featured in Horizon: Forbidden West (brilliant stuff). Something more ambitious than the dominoes in Far Cry 6, anyway.

The Witcher universe in all its glory

Finally, the most subjective wish for fans of the Witcher universe regarding what should be in the game. The authors will probably create a lot of new content, new characters, threads, but knowing the books, we usually have some of our own favorite elements from this category, which we would like to see in a virtual, interactive version . Here, again, there's as many ideas as there are people, but nevertheless: we wish everyone that they can discover exactly what they want in the fourth part!

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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The Witcher 4

The Witcher 4

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