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The Witcher 4 Essays

Essays 30 March 2022, 19:35

author: Darius Matusiak

What We Want From The Witcher 4. Our Expectations From CDPR's New Game

The Witcher 4 has been announced! Will it be the best? We don't know. What will it even be about? We have no idea either. But we do know what we'd like it to be in certain respects. Here's our wish list.

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Hum to the Witcher, don't shun the bard

The Netflix series is rather difficult to treat as a treasure trove of inspiration for CDPR, but there's one thing that should be borrowed from the show into the game – a theme song, thus emphasizing the role of the bard, regardless of whether it is Jaskier or someone else. Yes, there was Priscilla's song in the last game, but it was only one such magical moment. Toss a coin from the TV series is, in turn, a genuine theme song. It reappears much more often throughout the show, is a real showpiece of this production, sounds great in any language, and is catchy as hell.

In the new game, we want more of the intrusive, and, above all, talented bard, who will infect us with a new theme song, give the new Toss a Coin to the Witcher, a song that will accompany us through the whole game. There's a lot of time to create a similar hit, and we hope the new game will surprise us in this regard.

Open world 2.0

The world in The Witcher 3 wasn't fully open; the map was speckled with the hackneyed question marks, so there's plenty to get done terms of open world design. We want not only smooth gameplay without loading screens, no matter where you go, but also to see the solutions brought forth by the best sandboxes in recent years. Red Dead Redemption 2 is an almost perfect model of a living world where everything happens naturally regardless of our presence. We'd also like to see some random encounters on the trail, similar to those in RDR 2.

The last Zelda, however, or even Elden Ring, which we still can't stop playing, exhibited what exploration in open world should look like. The key here is full freedom and at the same time keeping the player riveted in an organic, intuitive way, rather than through a large arrow on the compass or a question mark on the map. There are plenty of commendable role-models out there, they all work great and win the sympathy of players, so we hope that the new Witcher will not take the easy way in terms of exploration.

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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The Witcher 4

The Witcher 4

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