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Final Fantasy XII Game Guide by

Final Fantasy XII Game Guide

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Rods | Weapons Final Fantasy XII Guide

Last update: 11 May 2016

Two handed, white mage's weapon. They're pretty handy at the beginning of the game when their attack power doesn't differ so much from the other weapons, but later they become practically useless. The magick power of characters become enough for healing and during the fight other weapons will surely come in handy and the small amount of MP they adds is just ridiculous.


Passive and active skills

You can get it in / from the moment

Price (gil)


Attack: +30,

Magick: +1,

MP: +5

Dyce on Nam-Yensa Sandsea / in front of the entrance to Tomb of Raithwall,

Drop from Zu on Ozmone Plains



Serpent Rod

Attack: +34,

Magick: +2,

MP: +10,

Ice element


Prize for Croacadile (rank II)


Healing Rod

Attack: +13,

Magick: +2,

MP: +12,

Permanent Regen


Jahra / after Henne Mines


Gaia Rod

Attack: +38,

Magick: +2,

MP: +16,

Earth element


Mt Bur-Omisace / after fight with Mateus,

Prize for Atomos (rank III)


Power Rod

Attack: +44,

Magick: +3,

MP: +15


Phon Coast,

Drop from Focalor in Sochen Cave Palace


Empyrean Rod

Attack: +50,

Magick: +2,

MP: +20


Balfonheim / Part III


Holy Rod

Attack: +53,

Magick: +2,

MP: +30,

Holy element

Treasure in Pharos at Ridorana First Ascent on 26 floor. To get there you'll have to build a bridge from Deidars (not from Brainpans).



Rod of Faith

Attack: +24,

Magick: +3,

MP: +35,

Permanent Faith

Prize for Behemoth King (rank VII)

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