Final Fantasy XII: Technicks

![]() | Steal | You steal from one enemy | 15 LP |
![]() | Libra | It displays additional info on enemies and shows the location of mines | 20 LP |
![]() | First Aid | Restores HP of one critically wounded ally | 20 LP |
![]() | Charge | Restores MP. If it misses the MP is reduced to 0 | 30 LP |
![]() | Horology | Deals damage based on the time factor to all enemies in range | 55 LP |
![]() | Poach | You steal from one critically wounded enemy (because of that you don't get neither EXP nor LP) | 30 LP |
![]() | Souleater | It takes some HP from the character to inflict damage upon enemy. | 35 LP |
![]() | Infuse | It consumes whole MP to restore ally's HP 10x of it that amount | 35 LP |
![]() | 1000 Needles | It deals exactly 1000 HP damage to one enemy | 35 LP |
![]() | Traveler | Deals damage based on the amount of footsteps taken to all enemies in range. | 65 LP |
![]() | Shear | Lowers magic defense of one enemy | 35 LP |
![]() | Charm | Confuses one enemy | 30 LP |
![]() | Addle | Lowers magic power of one enemy | 30 LP |
![]() | Expose | Lowers defense of one enemy | 35 LP |
![]() | Shades of Black | Cast a random black magick spell on enemies | 40 LP |
![]() | Revive | It takes whole HP to resurrect and restore 100% HP of a fallen ally | 40 LP |
![]() | Gill Toss | Use gils to attack all enemies in range | 35 LP |
![]() | Numerology | The more you use this skill in a row the more damage you deal. | 40 LP |
![]() | Stamp | It causes every status change under effect of which is the casting character | 40 LP |
![]() | Sight Unseeing | A special attack that succeeds only when the character is blinded. | 40 LP |
![]() | Achilles | Adds a random element to enemy's weaknesses | 40 LP |
![]() | Wither | Lower one foe's strength | 35 LP |
![]() | Bonecrusher | Take some HP point from the user to inflict death upon enemy | 30 LP |
![]() | Telekinesis | You deal long ranged damage using the short ranged weapons. | 80 LP |
- Final Fantasy XII Game Guide
- Final Fantasy XII: Game Guide
- Final Fantasy XII: Licenses and character development
- Final Fantasy XII: Basics
- Final Fantasy XII: Passive skills
- Final Fantasy XII: Technicks
- Final Fantasy XII: Magick
- Final Fantasy XII: Accessories
- Final Fantasy XII: Armors and shields
- Final Fantasy XII: Daggers, Guns, Poles, Bowguns, Hand Bombs, Ninja Swords
- Final Fantasy XII: Rods, Staves, Measures, Maces
- Final Fantasy XII: Swords, Bows, Axes, Spears, Katanas, Great Swords
- Final Fantasy XII: Licenses and character development
- Final Fantasy XII: Game Guide
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