Frostpunk: How to keep high production and don't get exiled?
In Frostpunk each signed law has impact on citizens' content. Extending shifts [1] or forcing a given building to work in an emergency situation [2] will always increase discontent. These situations, along with others that can raise discontent, may force you to make a few quick decisions.

It is better to avoid situations like this. You can do that by signing various social laws and placing buildings. Start with Fight Arena law. It unlocks a building with the same name. Place it near houses - citizens can visit it to diffuse their anger. You also get access to other laws that can have a positive impact on your citizens' morale.
You can also decide to sign "Shrine" law if you unlocked a few laws from the "Purpose" category. It unlocks a building with the same name - place it near industrial buildings to boost their morale.
The last, and the most prosaic solution, is to take care of the most basic needs of your workers. People are less likely to riot, even during extended shifts, when they have home and enough food.
- Frostpunk Game Guide
- Frostpunk: Game Guide
- Frostpunk: FAQ
- Frostpunk: How to get Steam Cores?
- Frostpunk: Is it worth to assign children to work?
- Frostpunk: What are Automatons?
- Frostpunk: How to keep high production and don't get exiled?
- Frostpunk: What is the best way of placing buildings?
- Frostpunk: How to build roads?
- Frostpunk: What happens when Discontent or Hope reach critical values?
- Frostpunk: Why are my inhabitants dying?
- Frostpunk: Which technology should be developed first?
- Frostpunk: What type of policy should be avoided?
- Frostpunk: How much does the temperature impact the citizens?
- Frostpunk: What will happen once the basic sources of resources are depleted?
- Frostpunk: Other questions
- Frostpunk: Path of Faith or Path of Order, what should I choose?
- Frostpunk: FAQ
- Frostpunk: Game Guide
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