Strategy Video Games87
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Crusader Kings
Strategy 18 April 2004
A sequel to the 2001 strategy game Europa Universalis II, which focused on a 400 years period between 1419 and 1820. Crusader Kings can be considered a prologue of the previous standalone installment of the franchise, taking place earlier and allowing us to lead the European nations in the years 1066-1419. Like its predecessor, Crusader Kings is a faithful simulation of the period, taking into account diplomatic, social, military, religious and feudal relations.
Gruntz
Strategy 05 February 1999
Gruntz is a strategy produced by Monolith Productions studio with elements of action and logic game. The player's task is to help the friendly creatures - the title Grounds - get out of the cave into which they jumped fleeing from the dangerous Clan of the Discontented and safely return to their kingdom in the land of Groan.
UFO: Aftermath
Strategy 03 October 2003
A turn-based real-time strategy game by Altar Interactive, referencing the cult bestseller of the 90s, UFO: Enemy Unknown. The action of UFO: Aftermath takes us to a not so distant future in which human civilization was reduced to a handful of survivors due to an alien invasion. With time, the survivors had organized and began to fight the invaders, and the player’s task is to lead them to victory. Mechanics-wise, the game draws a lot of inspiration from its predecessor.
Theocracy
Strategy 30 March 2000
Theocracy is a real time strategy (RTS) produced by Ubisoft's development team, the action of which was set in the realities of 16th-century Central America. The player takes control of one of the Aztec tribes and tries to develop his country militarily and economically in order to repel the attacks of the Spanish conquistadors.
Monopoly Deluxe
Strategy 22 September 1992
Monopoly Deluxe is an adaptation of one of the most popular board games prepared by Virgin Games. The creators remained faithful to the rules of Monopoly. Players move pawns on the board, trying to build up their hotel empire and avoid costly stays in areas controlled by the competition.
Mega lo Mania
Strategy 21 September 1991
Mega lo Mania is a real-time strategy game that allows you to take on the role of the leader of a small cave community. By developing new technologies and focusing on inventing weapons, you need to create an army that will be able to defeat three other contenders to take power over an unidentified planet.
Krush Kill 'N Destroy
Strategy 11 June 1997
Krush Kill 'N Destroy is a real-time strategy (RTS) set in the reality 60 years after the Third World War - 2079. As a result of the nuclear conflict, humanity was divided into two different camps: the survivors and mutants.
Dark Reign: The Future of War
Strategy 31 July 1997
Dark Reign: The Future of War is a powerful real-time strategy (RTS), which in 1997 stood out with a fully three-dimensional graphics engine.
Battles of Prince of Persia
Strategy 06 December 2005
Battles of Prince of Persia is a tactical game reminiscent of Tactics Ogre: The Knight of Lodis and Final Fantasy Tactics Advance. This product is combat-oriented, showing the events taking place between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within.
War Times
Strategy 31 March 2004
Real-time strategy implemented in three-dimensional graphic design. The action was set during World War II (European theatre from 1939 to 1945) and allows the player to take part in the biggest battles and campaigns of this conflict.
Stronghold (1993)
Strategy 04 December 1993
Stronghold (1993) is a classic real-time strategy (RTS), produced by Stormfront. The action of the game was set in the reality of fantasy. The player takes on the role of the ruler of the land, and his task is to build a strong fortress that would resist enemy attacks and at the same time was a thriving center of trade and economy.
Generation of Chaos
Strategy 28 February 2006
A strategy for a mobile console? Why not! Nippon Ichi Software from Japan came up with this concept, taking on the creation of the Generation of Chaos game. The product of the creators from the Land of the Cherry Blossom, apart from its tactical character, also has many elements of the cRPG genre, which definitely make the gameplay more attractive.
The Tower SP
Strategy 29 March 2006
The Tower SP is a strategy and economic game, de facto belonging to the same series as the memorable book SimTower: The Vertical Empire, published in the mid-1990s and dedicated to personal computers. This title was prepared exclusively for the Game Boy Advance pocket console by the Japanese company Vivarium (Yoot Saito and the company).
Tactics Ogre: The Knight of Lodis
Strategy 07 May 2002
Tactics Ogre series is one of the best tactical RPG games. Tactics Ogre Advance is the fourth game from under this signboard and one of the best.
Hidden Stroke APRM
Strategy 23 May 2003
Hidden Stroke APRM is an unofficial extension of the 2002 Sudden Strike 2 real-time strategy. Players once again move to the fronts of World War II.
Star Wars: Rebellion
Strategy 23 May 1998
Star Wars: Rebellion is the first attempt by LucasArts to create a strategy game referring to the rich world of "Star Wars" - George Lucas' popular film saga. There are two sides to choose from: the Empire and the Alliance of the Rebels.
Perimeter: Emperor's Testament
Strategy 03 November 2005
The first official extension to the 2004 futuristic real-time strategy. It is worth mentioning that this is a stand-alone add-on and does not require a basic version of the program to work properly.
Elven Legacy
Strategy 21 December 2007
A fantasy turn-based strategy game by Ino-Co and a sequel to Fantasy Wars. Elven Legacy is set in the same world as its predecessor — the world, in which elves are trying to restore the former glory of their race. However, someone is trying to gain access to an ancient magic, their Great Tree, which grants the ability of reincarnation.
Space Station Sim
Strategy 03 November 2005
A computer game of the kind of economic simulators, in which we play the role of NASA administrator. Our task will be to supervise the construction of the international space station and then to manage the work and research carried out there.
Brigade E5: New Jagged Union
Strategy 29 July 2005
The turn-based strategy resembles such famous titles as Jagged Alliance or Silent Storm. The action of the game takes place in a small, tropical country called Palinero, overwhelmed by civil war.
UFO: Alien Invasion
Strategy 01 April 2007
UFO: Alien Invasion is a turn-based strategy in science fiction, created by Ww3 development studio. The player takes on the role of commander of a special unit of soldiers, entrusted with the task of fighting the Earth-endangering invaders from the Cosmos. The game combines elements of strategy and tactical TPP shooting.
Mad TV
Strategy 20 March 1991
There is no need to convince anybody that television, even the simplest person under the sun, can make a star. It is enough to follow the Polish commercial stations in real time to see how the albums and the people who have nothing to offer suddenly grow to the rank of a legend. The story of Archi, the protagonist of Mad TV coincides with this vision. The only difference is that the young man will take on a more unrewarding role - the management of the station's programme layout.
Uncommon Valor: Campaign for the South Pacific
Strategy 02 December 2002
A realistic strategy game, developed by 2BY3 Games, that is set in the times of the World War II. As its subtitle might suggest, Uncommon Valor's action takes place in the South Pacific region. The action of the game is set in the period between 1942-1943, and takes place in Australia, New Guinea, and Solomon Islands, among others. Unlike in other strategy games, the developers of Uncommon Valor focused mainly on the events that had a visible impact on warfare in the South Pacific region.
Decisive Action
Strategy 04 July 2001
A strategy game about today's battlefield, full of electronics and advanced technology. It allows us to take command of modern military troops and lead them to perform a variety of tasks around the world.