Strategy Video Games50
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Browse the Encyclopedia by genre and tags. Each game has one main genre: Action, Fighting, Puzzle, Adventure, RPG, Sports, Strategy, Simulation, Party, Racing, Arcade. You can search multiple tags and filter games by platforms, scores, or release dates.
Worms
Strategy 07 March 2007
A special edition of the Worms series, in which we take control of several title worms trying to eliminate the opposing team with increasingly sophisticated weapons. For the first time in history, the brand made its debut in the form of a free to play browser production.
Oil Rush
Strategy 25 January 2012
Oil Rush is a real-time strategy taking place in a postapocalyptic world covered mostly by seas and oceans. Only oil, which is currently the most precious resource and object of desire of the remaining people, can ensure survival.
Grotesque Tactics: Evil Heroes
Strategy 15 October 2010
Grotesque Tactics: Evil Heroes is a tactical RPG set in a fantasy world. We perform tasks, gain experience and treasures, save virgins from the beast's claws - all this with ironic and grotesque humour and quite pleasant graphics.
Hysteria Hospital: Emergency Ward
Strategy 16 June 2009
Quite a loose simulation of hospital management. Initially, we take control of the clinic in Maryville to become head of the clinic in New York City over time.
Thrillville: Off the Rails
Strategy 09 October 2007
The second part of the popular economic strategy. Again we are creating our own amusement park. It is worth mentioning the presence of more than twenty extended mountain railways.
Stormrise
Strategy 24 March 2009
Stormrise is an unconventional real-time strategy prepared by the creators of the famous Total War series. The player hits the futuristic battlefield and commands directly from his level one of the two factions.
Invictus: In the Shadow of Olympus
Strategy 25 February 2000
Combination of RTS and RPG species with full bits derived from Greek mythology. Our task is to gather a team of heroes able to oppose the god Poseidon. The structure of the world is open and allows a lot of freedom in the choice of tasks. On the other hand, fights are very tactical in nature.
Homeworld: Cataclysm
Strategy 30 June 2000
Continuation of Homeworld's excellent real-time space strategy. In the distant future, the Kushan race, once banished into the distant corners of the Galaxy, returns to its home planet and fights a new enemy, known as the Beast.
Jagged Alliance 2.5: Unfinished Business
Strategy 01 December 2000
A stand-alone addition to Jagged Alliance 2 Turn-based tactical game. It offers a completely new campaign in which we will play 20 exciting missions. We can lead the characters imported from the base, or hire new mercenaries. There were also some previously unseen types of armament.
Knights & Merchants: The Shattered Kingdom
Strategy 15 October 1998
A real-time strategy that takes place in pseudo-medieval times. Allows you to play the key role of the royal crown hetman. The whole thing is focused on the economic side of the management of the kingdom. In addition to the extensive solo campaign, there is also a multiplayer mode.
LEGO Rock Raiders
Strategy 13 November 1999
LEGO Rock Raiders is the first real-time strategy to use licenses of famous blocks. The whole was designed with the youngest players in mind. We have to help the comic survivors to build a base, to construct mechanized equipment to move in foreign terrain and to search for valuable deposits.
La Grande Armee At Austerlitz
Strategy 19 December 2001
Matrix Games' first strategy game of the La Grande Armee Campaign series. Allows players to influence the outcome of the Battle of Austerlitz.
Ground Control
Strategy 01 June 2000
Stand up to the battle for the New World's lands on land and in the air. An interesting solution is the complete lack of classic RTS raw material management, which causes the player to focus on tactical solutions.
Ground Control: Dark Conspiracy
Strategy 21 November 2000
Official Ground Control game patch containing new missions and a third faction with new units. Enlargement continues the story told in the base and allows you to learn more about Sarah Parker and Jarreda Stone.
The Settlers IV: The Trojans and the Elixir of Power
Strategy 11 October 2001
Official addition to the fourth part of The Settlers. Morbus and its Dark tribe, Romans, Mayas and Vikings, as well as the new side of the conflict, the Trojan tribe, are back in combat.
Cultures: The Revenge of the Rain God
Strategy 20 April 2001
Add-on to Cultures: Discovery of Vinland, expanding the game with a new campaign, seven single player missions and multiple multiplayer maps.
Imperialism II: The Age of Exploration
Strategy 23 March 1999
Continuation of an extensive strategy game. As the leader of one of the European powers from the 16th century, we want to achieve a dominant position in Europe. We are trying to achieve this goal by pursuing military, economic and political policies. The New World is also the arena of operations, the proper operation of which may determine our success.
America Expansion Pack
Strategy 02 November 2001
An addition to the real-time strategy describing the history of the Wild West from 1820 to 1890. It expands the standard game with new missions, buildings and units, among others.
Worms World Party
Strategy 04 March 2001
The next installment of the fun war waged by armed worms, the World Party is focused mainly on multiplayer gameplay on the Internet, providing many game modes and built-in chat.
Konung: Legends of the North
Strategy 11 November 2000
Konung: The Legend of the North is 1C Company's real-time strategy (RTS) with cRPG elements, set in a fantastic world modelled on early medieval Scandinavia. The player directs the actions of the hero, who wants to conquer an artifact guarded by dragons, giving power over all mortals.
The Horde
Strategy 22 March 1994
The Horde in today's standards can be described as a real time strategy, although in comparison to the iron positions of those times, Command & Conquer, or WarCraft II, is rather a product from a completely different fairy tale.
Harpoon Classic '97
Strategy 10 December 1996
The next installment of the legendary series of marine tactical games. Traditionally, the authors put the emphasis on realism. We have at our disposal numerous scenarios, from simple sea battles involving several vessels to complex air-desant operations involving hundreds of planes and ships.
Star Trek: Starfleet Command II: Empires at War
Strategy 28 November 2000
Empires at War is another version of Star Trek's strategic real-time gameplay. New campaign, two new breeds and more than a thousand variants of ships for lovers of the Federation.
SimCoaster
Strategy 03 May 2001
He is the successor to the well-known and liked Sim Theme Park, in which our goal is to acquire a majority of shares in a large international consortium and take over the position of President.